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  1. #10
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Renathras View Post
    RDM? RDM is at its core the same as it was at implementation. While Manifcation SEEMS less complicated now, that's only if you aren't using it right. Before now, RDM's goal was two combos in burst when they could. Now they want to try to wedge as much of a third in as they can since 50/50 instead of 80/80 means you can actually DO that three times. RDM's actually a smidge (not a lot, but a smidge) more complex than it was in ShB to fully optimize.
    You truly don't have a clue.

    Going into 2-min windows with near-capped mana is not hard at all.

    The hard part of RDM now comes from juggling Acceleration, Swiftcasts, and off-burst melee combos to minimize Fleche and Contre Sixte drift.

    The reason why I don't take casual players like you seriously when it comes to job design is because of this. You have no clue what you're talking about and don't even know what jobs are complicated and what aren't, what jobs got simpler and what got harder.

    The most obvious tell is the legion of casual players who comment on how NIN is one of the hardest jobs in the game, which is laughable to anyone who plays EW monk.
    (15)
    Last edited by GaiusDrakon; 05-19-2023 at 07:01 PM.