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  1. #9
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    I know, I know, there's already multiple discussions of healers being useless thanks to the recent TOP victory without em but its really an underlying problem with the core design of the holy trinity and its just going to continue getting worse unless the dev team finally addresses it.
    Hear hear.

    I'd leave off that last sentence, though. Don't want to tempt the monkey's paw.

    EDIT:

    Quote Originally Posted by Zanarkand-Ronso View Post
    Warrior Self Sustain is a Huge Issue...
    It's honestly not even their self-sustain (though that is kind of ridiculous), it's they can do stuff like Nascent and fully heal themselves AND A PARTY MEMBER once every 25 seconds. When did "too angry to die" become "so angry, other people are scared into being uninjured"?

    Quote Originally Posted by GaiusDrakon View Post
    RDM
    RDM? RDM is at its core the same as it was at implementation. While Manifcation SEEMS less complicated now, that's only if you aren't using it right. Before now, RDM's goal was two combos in burst when they could. Now they want to try to wedge as much of a third in as they can since 50/50 instead of 80/80 means you can actually DO that three times. RDM's actually a smidge (not a lot, but a smidge) more complex than it was in ShB to fully optimize. MCH seems to be in a generally good place people are happy with (the old version was a lot of jank that even people who liked it could admit) and so is NIN.

    Old SMN was definitely in need of a repair, but that one they completely reworked for...honestly no good reason since they could have just made a new Job out of the changes just as well and removed the Egis from the old one making it a straight caster of some kind like Green Mage/Mystic.

    BRD is just...I don't even know what's going on with BRD. It's basically just chaos right now for no good reason.

    Quote Originally Posted by Jojoya View Post
    I've said this before but I think it's worth repeating: SE needs to stop designing encounters around the idea that healers are fragile and a healer death is an automatic wipe. Healers are just as capable of performing their role without dying as any other role.
    I somewhat agree with your post other than this piece. The reason is this actually IS relevant. Do a 4 man without a SMN/RDM or an 8 man without a SMN/RDM and where both Healers happen to get killed by the same mechanic. Unless you're sub 3% or so, it's a wipe (Extremes or above). 4 man dungeons it's not because Tank healing is too high, but that should be reduced (as the OP said).

    Agree with Esuna though and that it'd be nice to focus on healing and DPS be an afterthought, not DPS be the main thing you focus on and work your healing plan around it. Not as sure about looking at other games as (a) not everything transfers well and (b) we can look back at ARR (WHM) or SB (SCH/AST) to see things working fine.
    (3)
    Last edited by Renathras; 05-19-2023 at 03:06 PM. Reason: Marked with EDIT