
Originally Posted by
AmiableApkallu
As long as "Duty Complete = Enemies reached zero HP", everyone will always be trying to squeeze out as much damage as possible.
What I, personally, thinks makes healing fun and interesting is the choice between "do I, personally, in this moment deal damage, directly, myself" vs. "do I, personally, cast <something> on my party mates, so that they're in a better position to continue dealing more damage."
Put another way, what I, personally, thinks making healing fun and interesting is deciding, moment to moment, how best to enable the party as a whole to deal the most damage possible