Quote Originally Posted by Atelier-Bagur View Post

Tanks: Too much mitigation and self-healing. Warriors being a prime example of this where even the most casual players can see how OP they are in normal content. We need their mitigation and healing skills to be nerfed so that it doesnt fully take away a healer's job.
When I first saw the EW job updates go live and saw descriptions of the changes to R.I and the inclusion of the new Blood Whetting skill , I was like damn thats some serious healing power (based on our experiences of dungeons from 58+) but I was wondering , perhaps wishfully thinking ," is this a sign that they intended on making dungeons harder in EW/post MSQ and these powerful self sustains are there to assist the healer " and of course it turns out no.


Its wonderful having such amazing self healing for dungeon packs. You can wall to wall without a worry that a healer will freak out and not be able to keep up , or refuse to participate because they want to cure spam and not play well , but without actual hard content other than endgame it seems wasted/ott.

Rather than a potency nerf perhaps make the cooldown of skills such as R.I and B.W longer ( 60 to 90 sec range) this way you can aid the healer in moments but not make them entirely redundant