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  1. #1
    Player
    Gemina's Avatar
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    Mar 2016
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    Dravania
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    5,778
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    Gemina Lunarian
    World
    Siren
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    Scholar Lv 100
    Quote Originally Posted by Boblawblah View Post
    With how many people get stressed about the idea of healing as it is, I just can't see how making healers more complicated, at least in normal content, is a good idea. Yes, there will be a group of healers that really like it, but i'm willing to bet there will be a larger group that will not want healers to be harder to play. Despite what people may say, any change to how something players, even if it's not technically 'harder' will be perceived as such by someone having to adjust how they play.
    I don't think it is an issue of making them more complicated, and more about increasing the threat level in normal duties that can be intimidating for casual healers. If for example a lot of tank mitigation and self heals are taken away that responsibility is removed from the tank, and passed onto the healer. The way I see things though is that responsibility should be as close to equal as possible for all the roles in a party. The way things are now, healers have the least amount of responsibility in normal level duties. If you take away a tank's ability to sustain themselves, or a good portion of it anyway, this will even things out a lot more. This is how I feel it should be. Tanks already have a large amount of responsibility within duties, it is absolutely ridiculous that they are also capable of healing themselves and party members to boot.
    (2)

  2. #2
    Player
    Boblawblah's Avatar
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    May 2022
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    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Atelier-Bagur View Post
    It doesnt have to be complicated though. We can keep the healing kits as they are. Just nerf tank mitigation to make healers have something more substantial to do than just spamming one button. We have so much healing abilities yet theres not as used in all forms of content
    That I can agree on. Tanks shouldn't be able to survive for entire fights without a healer present. That breaks the trinity completely, and without enrage timers, DPS become pointless as well. I think the problem is the threads I see keep saying a variety of things from fixing healers, making them do more dps, tanks are too strong, etc, when I agree, a simple change would be to reduce the tank self-healing by a good amount and see how that looks.

    Quote Originally Posted by Gemina View Post
    I don't think it is an issue of making them more complicated, and more about increasing the threat level in normal duties that can be intimidating for casual healers. If for example a lot of tank mitigation and self heals are taken away that responsibility is removed from the tank, and passed onto the healer. The way I see things though is that responsibility should be as close to equal as possible for all the roles in a party. The way things are now, healers have the least amount of responsibility in normal level duties. If you take away a tank's ability to sustain themselves, or a good portion of it anyway, this will even things out a lot more. This is how I feel it should be. Tanks already have a large amount of responsibility within duties, it is absolutely ridiculous that they are also capable of healing themselves and party members to boot.
    I agree for the most part, but I disagree that healers are the least important role for normal content. In 90% of normal content, DPS simply aren't necessary at all, and no healing means you're going to wipe constantly.
    (1)

  3. #3
    Player
    Gemina's Avatar
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    Mar 2016
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by Boblawblah View Post
    That I can agree on. Tanks shouldn't be able to survive for entire fights without a healer present. That breaks the trinity completely, and without enrage timers, DPS become pointless as well. I think the problem is the threads I see keep saying a variety of things from fixing healers, making them do more dps, tanks are too strong, etc, when I agree, a simple change would be to reduce the tank self-healing by a good amount and see how that looks.



    I agree for the most part, but I disagree that healers are the least important role for normal content. In 90% of normal content, DPS simply aren't necessary at all, and no healing means you're going to wipe constantly.
    DPS responsibility is pretty static in all content regardless of difficulty: Kill the enemy. They are by far and at large the most efficient at this so they carry the responsibility of optimizing their skillset for the situation they are in. Healers OTOH have a large portion of skills that go unused, particularly in NM 8-man content. On top of this, they have fewer offensive skills than both DPS and tanks, and 90% of those are situational, have long CDs, or are a resource spender.

    Another way to look at this is healers have the fewest amount of skills that are exclusive to them: SMN and RDM can raise players. Many DPS jobs are capable of providing raid mitigation and offensive boosts. Tanks can heal themselves and group members, especially WAR. Jobs in both Tank and DPS roles can also provide HoTs. When you think about it all healers have that are exclusive is on demand cleanses and Rescue. Both of which tend to rely on player incompetence or unawareness to be useful.
    (1)

  4. #4
    Player
    Boblawblah's Avatar
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    May 2022
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    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Gemina View Post
    DPS responsibility is pretty static in all content regardless of difficulty: Kill the enemy. They are by far and at large the most efficient at this so they carry the responsibility of optimizing their skillset for the situation they are in. Healers OTOH have a large portion of skills that go unused, particularly in NM 8-man content. On top of this, they have fewer offensive skills than both DPS and tanks, and 90% of those are situational, have long CDs, or are a resource spender.

    Another way to look at this is healers have the fewest amount of skills that are exclusive to them: SMN and RDM can raise players. Many DPS jobs are capable of providing raid mitigation and offensive boosts. Tanks can heal themselves and group members, especially WAR. Jobs in both Tank and DPS roles can also provide HoTs. When you think about it all healers have that are exclusive is on demand cleanses and Rescue. Both of which tend to rely on player incompetence or unawareness to be useful.
    I'm not sure what that has to do with healers being less important than dps. Healers could have a single spell and they'd still be more important than dps.
    (1)

  5. #5
    Player
    klutzz's Avatar
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    May 2023
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    9
    Character
    Valla Thorne
    World
    Siren
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Boblawblah View Post
    I'm not sure what that has to do with healers being less important than dps. Healers could have a single spell and they'd still be more important than dps.
    Because the way the game is predominantly optimized by players is to maximize DPS as much as humanly possible while still being able to clear. If you can do it without a healer, you can get more damage, get faster clears, its more "optimal". Tanks hold enmity and are the only ones who can take TBs and the autos from the bosses, DPS do the most damage, healers in theory should be the ones keeping people alive.... but if you don't actually need them to do that its better to get rid of them in an "optimized" composition to increase damage output.
    (4)

  6. #6
    Player
    Atelier-Bagur's Avatar
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    Jan 2022
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    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by klutzz View Post
    Because the way the game is predominantly optimized by players is to maximize DPS as much as humanly possible while still being able to clear. If you can do it without a healer, you can get more damage, get faster clears, its more "optimal". Tanks hold enmity and are the only ones who can take TBs and the autos from the bosses, DPS do the most damage, healers in theory should be the ones keeping people alive.... but if you don't actually need them to do that its better to get rid of them in an "optimized" composition to increase damage output.
    And this is my main problem. Healers are useless in this game's meta, which its weird for a game that uses the role trinity.
    (1)

  7. #7
    Player
    Gemina's Avatar
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    Dravania
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    Gemina Lunarian
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    And this is my main problem. Healers are useless in this game's meta, which its weird for a game that uses the role trinity.
    I wouldn't call them useless. As I said in the thread about the Ultimate clear, they are still a safety net, and most groups still need them to fix mistakes. Their LB3 is also used to cheese mechanics like Immolation in Mt. Ordeals EX. Tanks and DPS still cannot replenish health with the same efficiency that healers do, but this is not needed for a group composed of highly skilled players.
    (2)

  8. #8
    Player Ransu's Avatar
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    May 2014
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    Leaving my SAM in Kugane
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    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    And this is my main problem. Healers are useless in this game's meta, which its weird for a game that uses the role trinity.
    Lets be real for a minute. Your average and even to a point above average players are not going to be doing things like that group that cleared TOP without a healer or even just your average savage fight. Tanks having self healing is absolutely a problem, but healers are not useless in the current meta. Only the extreme of the extreme are pulling stunts like that.
    (3)