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  1. #1
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82

    Please finally fix Tank, DPS and Healer roles SE

    I know, I know, there's already multiple discussions of healers being useless thanks to the recent TOP victory without em but its really an underlying problem with the core design of the holy trinity and its just going to continue getting worse unless the dev team finally addresses it.

    Here are the main issues with them that I personally see.

    Tanks: Too much mitigation and self-healing. Warriors being a prime example of this where even the most casual players can see how OP they are in normal content. We need their mitigation and healing skills to be nerfed so that it doesnt fully take away a healer's job.

    Healers: This has been said for so many years but lack of diverse support and damage with healers not only makes the job very boring but also redundant taking into account how well tanks can do their job. Two possible solutions for this is to either embrace the damage meta and allow healers to have more damage buttons or do what I would prefer and nerf tanks so hard that they cant survive without both healers and dps so that healers have a reason to use all of their bloated healing abilities.

    DPS: Only issue I see with them is the oversimplification in their job design. Of course this doesnt apply to every dps job but a common argument thrown around the community is their lack of unique playstyles and the awful 2-minute burst meta. We can still keep them simple to play but there needs to be some bit of flexibility.

    I'm not a hardcore player nor do I fully understand the game's meta but if a filthy casual like me can notice and agree upon a lot of the gripes with the current combat design then it's a real problem. The whole point of the holy trinity roles in MMOs is to give each player a task they themselves can only do in group content. If another role is outperforming the task of another role then the trinity is broken.

    Either have a tanks, healers and dps, or just make every class role-less and do like what variant/criterion/eureka/bozja does and allow every class able to do everything.
    (37)

  2. #2
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Lick Yoshi's toes in the next meet. Do it or we'll lose our Roles forever.
    (6)

  3. #3
    Player GaiusDrakon's Avatar
    Join Date
    Dec 2021
    Posts
    397
    Character
    Gaius Drakon
    World
    Jenova
    Main Class
    Summoner Lv 100
    They aren't going to fix anything lmao

    The copium first started with MCH, when it was one of the first DPS jobs that truly got gutted and people believed it was so that SE can build upon it.

    Look where we are now:
    MCH, BRD, SMN, NIN, RDM, WAR...

    It's not just healers. It's not just any particular role. It's the entire game.

    Yoshi P already addressed this back in ShB and said they're going to completely ignore complaints and go full steam ahead.

    Just play this game for the ERP and clubs.
    (35)

  4. #4
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GaiusDrakon View Post
    Just play this game for the ERP and clubs.
    Quote Originally Posted by R041 View Post
    Lick Yoshi's toes in the next meet. Do it or we'll lose our Roles forever.
    Dumb Memes aside....

    Warrior Self Sustain is a Huge Issue
    While it was nice for a while to not have to try TO hard to keep the Tank alive, after a while I did start to feel a little useless as a Warrior Tank can pretty much do EVERYTHING.
    I think they tried to fix this, but then people complained when Warrior was no longer the Big Badass anymore...so then they went back on it.
    Its an issue thats hard to fix, partially because the playerbase wont let them.

    Ive said before that I think Tanks and Healers should get more responsibilities, might shake up the encounters more, and make the Trinity stand out abit more, instead of EVERYONE just being a DPS....and so that Tank Self-Sustain doesn't completely replace Healers.
    Im not sure how I feel about Summoners and/or Redmage losing their REZ ability, as it is a good backup if the healer dies.....but with tanks being able to take over healing, and these 2 DPSs being able to rez....it does take away use of a Healer. Which is a Feels bad Man.
    (9)

  5. #5
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    Warrior Self Sustain is a Huge Issue
    While it was nice for a while to not have to try TO hard to keep the Tank alive, after a while I did start to feel a little useless as a Warrior Tank can pretty much do EVERYTHING.
    I think they tried to fix this, but then people complained when Warrior was no longer the Big Badass anymore...so then they went back on it.
    Its an issue thats hard to fix, partially because the playerbase wont let them.
    I'd say nerf it anyway. WARs are never going to have everything, and quite frankly, to hell with the fools who want it to. Drop those 400 potencies on Bloodwhetting and Nascent Flash to 300, make their heal procs be per weaponskill use and not per hit, and remove the HoT on Shake It Off. There, we've dragged WAR's healing back down to a manageable level.
    (10)

  6. #6
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RyuDragnier View Post
    I'd say nerf it anyway. WARs are never going to have everything, and quite frankly, to hell with the fools who want it to. Drop those 400 potencies on Bloodwhetting and Nascent Flash to 300, make their heal procs be per weaponskill use and not per hit, and remove the HoT on Shake It Off. There, we've dragged WAR's healing back down to a manageable level.
    I don't know what the hell the team was thinking with having WAR heal off every enemy hit. I sure wish Holy Circle had the same mechanic. Just kidding, I don't want any more homogenization, but it does beg the question why the unga bunga great axe tank has more self sustain than the tank with the shield.
    (0)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  7. #7
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Iedarus View Post
    I don't know what the hell the team was thinking with having WAR heal off every enemy hit. I sure wish Holy Circle had the same mechanic. Just kidding, I don't want any more homogenization, but it does beg the question why the unga bunga great axe tank has more self sustain than the tank with the shield.
    Because WAR has always been SE's "Golden Child". Whenever they want something, they get it.
    (1)

  8. #8
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by RyuDragnier View Post
    I'd say nerf it anyway. WARs are never going to have everything, and quite frankly, to hell with the fools who want it to. Drop those 400 potencies on Bloodwhetting and Nascent Flash to 300, make their heal procs be per weaponskill use and not per hit, and remove the HoT on Shake It Off. There, we've dragged WAR's healing back down to a manageable level.
    Remove equilibrium.
    (2)

  9. #9
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Zanarkand-Ronso View Post
    Dumb Memes aside....

    Warrior Self Sustain is a Huge Issue
    While it was nice for a while to not have to try TO hard to keep the Tank alive, after a while I did start to feel a little useless as a Warrior Tank can pretty much do EVERYTHING.
    I think they tried to fix this, but then people complained when Warrior was no longer the Big Badass anymore...so then they went back on it.
    Its an issue thats hard to fix, partially because the playerbase wont let them.

    Ive said before that I think Tanks and Healers should get more responsibilities, might shake up the encounters more, and make the Trinity stand out abit more, instead of EVERYONE just being a DPS....and so that Tank Self-Sustain doesn't completely replace Healers.
    Im not sure how I feel about Summoners and/or Redmage losing their REZ ability, as it is a good backup if the healer dies.....but with tanks being able to take over healing, and these 2 DPSs being able to rez....it does take away use of a Healer. Which is a Feels bad Man.
    does anyone remember the solo warrior run of p1?
    (3)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  10. #10
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Axxion View Post
    does anyone remember the solo warrior run of p1?
    Solo gnb and solo pld p1n and I think p2n too?
    (2)

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