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  1. #11
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Boblawblah View Post
    So are you arguing that you want the high end content more difficult to force people to use healers? Or at least that healers are much more important in high end content?

    If not that, how do you want high end content to change?
    I missed this one sorry, it's an interesting question and I'll merrily expand on it.

    Personally, if Uncle Yoshi came down and hired me overnight, I'd make a few changes. Some being quick fixes, some being more long term changes in design direction.

    Literally the first thing I'd do before I took my jacket off would be to allow bosses to continue to auto attack through some means whilst casting. The main goal of this is to prevent situations like RubiEX where the fight literally goes well over a minute at a time between attacks. This also almost instantly course corrects the current lack of tank damage and brings value to once key abilities like Regen again.

    Secondly, I'd have try to ensure that physically larger or multi sectioned bosses would be able to have multiple auto attacks with various different ways of deciding how those attacks are directed. Remember how large FFXI monsters were able to not only bite and claw, but could kick and spike flail (Tail cleave) as well? Think that, but all at the same time. Remember Rampage targets in Everquest? The goal is something similar to that but ideally more erratic and obviously scaled appropriately for the content. The idea isn't to one shot people randomly, but rather the idea is to actually force healers to need to pay attention to the groups HP bars again even when content is on farm.

    Third, I'd scale overall HP and single target heals upwards moderately, but keep AoE heals where they are or maybe even nerf them lightly. Right now you can comfortably heal most pre Savage end game content by doing little more than maintaining Medica II. You won't run out of MP and the healing is depressingly sufficient. That's not a situation I'm happy with. Mixing up the full party raidwides with the occasional need for actual somewhat unpredictable single target triage healing due to the usual Assize/Asylum/Soil/Star/WD spam not being able to cover it would do wonders to break up the current monotony IMO.

    Fourth and probably not last, I'd look to drastically expand both the job and content design team's views on healing engagement. Healers need to stop being treated like green DPS in raid content when their kits just don't support that play style.

    Quote Originally Posted by Renathras View Post
    And yet almost no "casuals" do this. The people doing this tend to be high end players with their Static buddies wanting to farm faster clears. Casuals are just using DF.
    https://youtu.be/T6MvwQWBMVg?t=471

    Here's some pug casuals continuing on merrily on then peak endgame content after both healers went pop. The casuals might not be queuing up in this way but it doesn't mean they aren't finishing it long after the healers checked out.
    (18)
    Last edited by Sebazy; 05-19-2023 at 06:37 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~