

Incoming damage needs to be randomized and not happen at specific times that can be memorized. Healers need to be kept on their toes throughout the fight, knowing that throwing out DPS can wipe the party due to sudden random damage.
In other words, we need more fights like Shiva EX where the mechanic changes on what she does, and it IS randomized. If she did nothing but swords, healers barely had to heal. But if she did nothing but staves...OH I HOPE YOUR HEALERS ARE GOOD.
There's no amount of random healing or increased GCD healing that will make the 1 DoT 1 filler "rotation" fun, sorry to say. Succor was my 2nd most casted ability in DSR, and Broil was my first. That didn't suddenly become fun because I had to use Succor and Adlo in DSR. So many people here are missing the forest for the trees.



Must mean they're going to be some huge changes in healing for tank and dps after this. SE can't have it where healers aren't needed anymore.
I'm gonna assume job balances or changes might happen sooner or later, I've never been part of the healer arguments but I feel like if this was possible then there is something off with healer changes.
Isn't this more of an issue with the battle design than healer design? You could have a healer job with 1 button that was Cure I and you could still design a fight that would require that one button to clear![]()
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




