Every single fight in this entire game has been solo healed on content. All four tanks, yes even Dark Knight, can blow through 90 dungeons without a healer. Hydaelyn and Zodiark were killed the week on Endwalker's launch without healers. While this is an exception at the Ultimate level, it does speak on to the poor design of both healers and the content itself because even Extremes shouldn't be killable at their relevant ilvl without a healer. That doesn't take away from the accomplishment.
You can do both. They aren't mutually exclusive. This is simply strawmanning.Instead of commending the efforts of those players, you are instead using it to chastise the dev team and the state of healing in this game.
That would just mean TOP is woefully undertuned and a complete joke. Classes simply don't have anywhere close to the kits and damage necessary to complete an Ultimate. As for Creator example. Do you mean normal mode because that never happened at the Savage level, which is all that matters as normal doesn't have an enrage. It's simply a war of attrition. So long as bodies are alive, you'll win, eventually. If you have video evidence to the contrary, I'll happily stand corrected.What if TOP was cleared without players using their soulstones? Are we going to start saying that jobs are useless as well? I bring that up because Iirc, Creator was cleared by a group of players not using their Soulstones back during HW, and nothing like that was said. Those players were indeed congratulated. Also, I am actually genuinely curious to what kind of response a player would get if they went to the game's more populated areas during peak times, and started shouting this. At the very least, it would clue you in to how much the general playerbase cares about such things.
Considering the general playerbase is among those upset with how healing in dungeons is practically non-existent, the response might be what you think it will. Nonetheless, it's wholly irrelevant because, once again, acknowledging the accomplishment of eight exceptionally skilled players and the poor state of healer design in FFXIV aren't mutually exclusive. Not to mention, your average player isn't going to really care one way or another in content that don't even do. If you asked those same players was balance in Abyssos good. They'll either shrug, admitting they don't know or may even say yes despite it objectively being false given how many jobs were buffed afterwards.
You don't partake in high end content, which is what this discussion centers around. I recall you not even having a character at 90 for months into Endwalker's life cycle. Which is fine... until you want to comment on the healing requirements (or lack thereof) in Savage and Ultimate. You don't know what you're talking about because you literally don't do the content. That is an entirely fair rebuttal in this context.I enjoy it. So do a lot of other players. However, I don't think the problem is so much with healing as I do that other roles, particularly tanks have a ridiculous amount of self sustain. Also encounter design in general. Of course, the typical rebuttal to this argument is I don't even know what I am talking about, and/or I enjoy mediocre gameplay and crap job design.
Now I will agree tank's have an absurd amount of healing, which is a factor. However, nerfing all of it to the ground won't make healer gameplay in high end content any better. You'll still be spamming a single button more than your entire kit combined. All it does is maybe force the occasional Cure II/E.Diag/Adlo/Benefic II. Trading a Glare cast for one of those isn't exactly riveting gameplay.