The real Healers are the Tanks we met along the way?
That kinda suggests the problems are Tanks having too much healing...
Except it doesn't, because almost no one can do this, and even this was only possible with a VERY specific comp and VERY specific strategy.
Exactly.
If people are already clearing without Healers, how would Healers having more dps buttons/rotation and doing LESS healing while everyone else does more fix the problem, exactly?
Not to mention all that'll do is piss off people that actually want to play Healers. A lot of prior Healers already don't like PvP Healing now since it actually IS a case of "Healers are not needed at all" and all their actual HEALS are gated behind CDs.
Agreed.
That's...that's...wut? o.O rofl, how's THAT even possible? XD
Agreed with you overall - what healing needs isn't more DPS/damage rotation, what it needs to to actually have things to heal. Spot healing, debuff cleanses, heal checks, etc. And agreed this example proves literally none of the thing people are trying to use it to prove.
EDIT:
This is wrong, you know why?
1) This is being used to suggest ALL CONTENT needs to change/is in a state, not just "Savage and Ultimate". So Gemina and anyone else doing those other forms of comment have a say as well.
2) Many people who DO "literally do the content" don't agree with your position.
3) It's also an ad hominem/attack on the messenger fallacy. What is wrong with HER ARGUMENT? Anyone can say "you don't know what you're talking about", she could say that about you. That's why it's a logical fallacy. You either can say why someone's argument is wrong or you cannot.
And, specifically, in what ways would change be implemented that doesn't affect normal content or Extremes (since those aren't "Savage or Ultimate")?
My big issue with BarbiEx was that you're required to move too much. So what does this do? It means almost all healing is done with oGCDs. This just means more Broilspam. The damage output being that high is fine, but the movement needs to be less to compensate.
Then we went and hit Ex5 with the stupid stick and did a 180 where the damage is low for most of the fight AND the movement is a lot less. But then the damage comes all at once at the end...in the middle of tons of movement. It's like the Devs are intentionally designing fights to not only require oGCD healing but disallow GCD healing due to not being able to stand still to cast it when it's most needed. They need to flip that.
No.
And yet almost no "casuals" do this. The people doing this tend to be high end players with their Static buddies wanting to farm faster clears. Casuals are just using DF.