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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,701
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Boblawblah View Post
    So are you arguing that you want the high end content more difficult to force people to use healers? Or at least that healers are much more important in high end content?

    If not that, how do you want high end content to change?
    Others have provided far better examples of healer changes on the Healer forums but to keep it simple, I either want more outgoing damage to actually necessitate healers or an overhaul on their DPS kit to give them something to do in downtime. The latter wouldn't impact casual players who simply won't press these new buttons anyway just like they don't use Battle Litany, Arcane Circle or other buffs properly. This is why the removal of Kaiten baffled and upset so many players. It achieved almost nothing due to bad players never pressing it to begin with and average and above players never asking for its removal in the first place. All it accomplished is watering down Samurai's gauge to be a "spam this whenever you feel like." Unless you're optimizing, of course.

    For a specific example, take Barbarriccia. What I love about that fight is the fast pace nature of her damage. She's constantly keeps hitting you with incremental triage that leads up to a bigger burst. If her damage output was actually high, she's been one of the better fights in the entire game because you'd actually have to heal. The issue is since Shadowbringers, the devs keep introducing more healing, be it on the Healers themselves or on other roles but haven't adjusted the content to account for it. That mindset also contributes to why we absolutely destroy synced content. Their balance is all about accessibility. Which is great, in theory, but not when it's to this extreme.

    We've essentially hit the opposite end of Gordias and Midas where everything hit far too hard for what was available at the time. Now nothing hits hard enough even at the higher difficulty levels. I mean, look at Rubicante. Yes, it's an EX but do you really think it should be clearable with 22 deaths on release? Or that we can drop tanks or healers entirely because literally nothing he does, even the tank buster, actually hurts.
    (24)
    Last edited by ForteNightshade; 05-19-2023 at 02:49 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #2
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Others have provided far better examples of healer changes on the Healer forums but to keep it simple, I either want more outgoing damage to actually necessitate healers or an overhaul on their DPS kit to give them something to do in downtime.
    Once again, going to remind everyone, that there is already a healer in the game that can clear savage and has more than few buttons for DPS - blue mage. Their existing strong specialized heals might be enough that I would not be surprised if BLU does not get new heal spells in upcoming update.

    All existing content is already clearable for this kind of healer so reworking existing healers to be more DPS focused will not require any content rework. And having few strong heals instead of existing fluff would allow to design new content to actually hurt.
    (12)