Others have provided far better examples of healer changes on the Healer forums but to keep it simple, I either want more outgoing damage to actually necessitate healers or an overhaul on their DPS kit to give them something to do in downtime. The latter wouldn't impact casual players who simply won't press these new buttons anyway just like they don't use Battle Litany, Arcane Circle or other buffs properly. This is why the removal of Kaiten baffled and upset so many players. It achieved almost nothing due to bad players never pressing it to begin with and average and above players never asking for its removal in the first place. All it accomplished is watering down Samurai's gauge to be a "spam this whenever you feel like." Unless you're optimizing, of course.
For a specific example, take Barbarriccia. What I love about that fight is the fast pace nature of her damage. She's constantly keeps hitting you with incremental triage that leads up to a bigger burst. If her damage output was actually high, she's been one of the better fights in the entire game because you'd actually have to heal. The issue is since Shadowbringers, the devs keep introducing more healing, be it on the Healers themselves or on other roles but haven't adjusted the content to account for it. That mindset also contributes to why we absolutely destroy synced content. Their balance is all about accessibility. Which is great, in theory, but not when it's to this extreme.
We've essentially hit the opposite end of Gordias and Midas where everything hit far too hard for what was available at the time. Now nothing hits hard enough even at the higher difficulty levels. I mean, look at Rubicante. Yes, it's an EX but do you really think it should be clearable with 22 deaths on release? Or that we can drop tanks or healers entirely because literally nothing he does, even the tank buster, actually hurts.




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