Specific content cleared with a specific group composition by top, experienced and coordinated players who spent countless hours practicing that fight is not reflective of the reality one would find in a normal PF or DF.
Specific content cleared with a specific group composition by top, experienced and coordinated players who spent countless hours practicing that fight is not reflective of the reality one would find in a normal PF or DF.
Last edited by Toutatis; 05-18-2023 at 10:13 PM. Reason: English
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Its only healers, tanks have to tank LB and TB mechanics that force their existence and the dps checks in TOP are tight enough that removing dps is out of the question. In the end this is only a very impressive example of how fucked the role really is. We get the kit butchered for healing tools whose use is not a requirement even in the hardest content, as proven by all the 1-0 healer clears that happen in all the content regardless of difficulty, all while the devs give dismissive and out of touch answers like the "go play ultimate".
The devs already know there is no satisfying everyone so they don’t even try. It’s good they don’t. I’m pretty sure if next expansion they gave healers mains everything they been asking for there will be people still complaining about something. The devs just can’t win.
These kinda post are so redundant now.
The real healer is Warrior and Paladin![]()
Doesn't excuse the fact that the hardest content in the game should not be clearable without healers. It shows an entire role is completely disposable in all facets of the game.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
Regardless of whether or not this specifically is good evidence- the fact that 0-1 healer clear parties for all manner of content are frequently run via PF should be indicative of a problem. Healing is boring at the casual end, you can easily space out in dungeons (me). Healing is also easy at the harder end, my static's healers do 1 healer runs, or just get extremely bored once we finish prog. I've mained support in a lot of other games, so I know support/healer roles can be interesting in video games. This isn't really about catering to the 1%, its about giving the healers more fun toys to play with that they can choose to use or not.
I am probably the world's worst melee, I have no idea what is going on with that role, but I can still do dungeon content on them fine! Dragon kick has a neat animation and that's good enough for me. But, if monks for some reason wanted all their positionals back and some other changes, I'd probably trust them that it was a better player experience for them (likely a bad example). That doesn't affect my casual experience at all.
If healers cannot outdamage Damage Dealers, contents clearable without healers are still clearable without healers.
Giving healers engaging damage tools doesn't solve the issue entirely
Its not broken. Because somebody can do it doesnt mean, its a rule. They have very specific comp with well planed mitigation and healing sheet (Like... how many times have you seen DNC using his heal to help the party lol).
UCoB can be done with over 100 deaths if very well planed. Does that mean you can have that many deaths in normal kill scenario? Absolutelly not.
Is something broken? No. Just the raid design nowadays is big raid wides and then a big pause with no damage at all. 99% of groups still cant clear these duties with even only 1 healer tho.
Would I want more fun spothealing, esuning, healerchecks etc etc content in hi-end? Yeah. 100%. But this clear still proves nothing about healers being useless (Except dungeons. My bloodwhetting goes BRRRRRRRRRRRRRRR).
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