If people are unwilling to engage with the content, then it has failed. The rewards (or rather lack thereof) were part of that content and served as the primary reason it had no staying power.
Basically this. I have no idea why people insist on pushing content that no one cares to do anymore as if it's something still viable to do in game. Also seems a number of people do not understand that without decent rewards you're not going to convince people to do the content "for fun."
Instead of running Savage Criterion "for fun" most people would rather play another game entirely, where they can engage in some activity that...results in some manner of progression or reward.
Авейонд-сны
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