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  1. #201
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Celine_Aurora View Post
    This does feel a bit disingenuous though. A raid and MSQ chapters are not really anything new, as for IS, you might say that ranking it up is content (most people do that in like 3 weeks then enter maintenance mode) but to have this and Variant dungeons, a foray zone like Eureka or Bozja was given up, and those are zones that are still highly visited.

    We got a deep dungeon this time around which is nice but this does feel a bit shallow.
    Fair point. Like I said, I do think its right to question the amount and type of content we get. I would have loved a Bozja-like zone, as that was one of my favourite things EW added. Plus I do think that a better alternative could have been found then just handing in Tombstones for Relics. I just find the 'Its like maintenance mode' a little disingenuous myself, especially when such posts often ignore or belittle content such as IS/variant dungeons. There is a difference between meritocracy, and “the sky is falling”.
    (1)

  2. #202
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Hurlstone View Post
    Fair point. Like I said, I do think its right to question the amount and type of content we get. I would have loved a Bozja-like zone, as that was one of my favourite things EW added. Plus I do think that a better alternative could have been found then just handing in Tombstones for Relics. I just find the 'Its like maintenance mode' a little disingenuous myself, especially when such posts often ignore or belittle content such as IS/variant dungeons. There is a difference between meritocracy, and “the sky is falling”.
    In fairness, variant dungeons failed to land for most of the playerbase. The lack of rewards essentially rendered them largely dead-on-arrival, with most people that took an interest ceasing to engage with the content after having seen all the routes and/or cleared the various difficulty levels. They had no staying power at all.
    (5)
    Last edited by Absimiliard; 05-11-2023 at 09:55 AM.

  3. #203
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Absimiliard View Post
    In fairness, variant dungeons failed to land for most of the playerbase. The lack of rewards essentially rendered them largely dead-on-arrival, with most people that took an interest ceasing to engage with the content after having seen all the routes and/or cleared the various difficulty levels. The had no staying power at all.
    I would argue that variant didn't fail at all. I had a blast running it. The rewards was where the content fell short and why it doesn't have staying power. But the dungeon itself was very well received by most.
    (2)

  4. #204
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by aveyond-dreams View Post
    I have no idea who thought spreadsheets as content was fun but I have no interest in that design philosophy moving forward.
    That's on you though. I'm still happy to generate my blue cowrie until it maxed out
    (4)

  5. #205
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Thurmnmurmn View Post
    I would argue that variant didn't fail at all. I had a blast running it. The rewards was where the content fell short and why it doesn't have staying power. But the dungeon itself was very well received by most.
    If people are unwilling to engage with the content, then it has failed. The rewards (or rather lack thereof) were part of that content and served as the primary reason it had no staying power.
    (7)

  6. #206
    Player
    aveyond-dreams's Avatar
    Join Date
    Sep 2021
    Posts
    2,305
    Character
    Fenris Pendragon
    World
    Spriggan
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Absimiliard View Post
    If people are unwilling to engage with the content, then it has failed. The rewards (or rather lack thereof) were part of that content and served as the primary reason it had no staying power.
    Basically this. I have no idea why people insist on pushing content that no one cares to do anymore as if it's something still viable to do in game. Also seems a number of people do not understand that without decent rewards you're not going to convince people to do the content "for fun."

    Instead of running Savage Criterion "for fun" most people would rather play another game entirely, where they can engage in some activity that...results in some manner of progression or reward.
    (7)
    Авейонд-сны


  7. #207
    Player
    Thurmnmurmn's Avatar
    Join Date
    Aug 2021
    Posts
    882
    Character
    Bunbun Thurm
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by aveyond-dreams View Post
    Basically this. I have no idea why people insist on pushing content that no one cares to do anymore as if it's something still viable to do in game. Also seems a number of people do not understand that without decent rewards you're not going to convince people to do the content "for fun."

    Instead of running Savage Criterion "for fun" most people would rather play another game entirely, where they can engage in some activity that...results in some manner of progression or reward.
    I mean, that wasn't the purpose why I brought it up. Content can be fun but ultimately fail due to the lack of rewards. Does that mean they need to scrap the content all together? No they just need to add some rewards that people will actually like. See them build upon it instead of just dumping it.

    I never insisted you should run it as it is now either so dunno where you got that from.
    (6)

  8. #208
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Absimiliard View Post
    In fairness, variant dungeons failed to land for most of the playerbase. The lack of rewards essentially rendered them largely dead-on-arrival, with most people that took an interest ceasing to engage with the content after having seen all the routes and/or cleared the various difficulty levels. They had no staying power at all.
    Staying power is something that the game is weak on in many areas, depending on why one plays. Even things like new tribe quests can be done and dusted in a few weeks.

    Quote Originally Posted by Thurmnmurmn View Post
    I mean, that wasn't the purpose why I brought it up. Content can be fun but ultimately fail due to the lack of rewards. Does that mean they need to scrap the content all together? No they just need to add some rewards that people will actually like. See them build upon it instead of just dumping it.

    I never insisted you should run it as it is now either so dunno where you got that from.
    I very much agree. I for one had a blast playing the dungeon, and I appreciate how its a different type of solo content/lore. The reward system is disappointing, but its something I hope that be improved in time. I like that its a new element that can be built upon over the coming years, so long as SE dose not just ignore it after 7.0.
    (0)

  9. #209
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by SturmChurro View Post
    Endwalker objectively has like no content. I don't think that can even be contested at this point. That's probably the biggest issue here.
    So just to be curious I wanted to compare SB to EW from release to the propspective release cycles. (This is in no particular order, feel free to correct me or tell me I forgot something, etc)



    SB 4.0 - 4.36:

    - SAM/RDM
    - Shir Housing
    - Savage
    - 2 tier alliance raid
    - 6 EX trials
    - Eureka Anemos/Pagos -> weapon + glamour
    - HoH
    - Monster Hunter Collab
    - Ultimate 1
    - Ultimate 2
    - 12 Dungeons
    - PvP Update (Rival Wings)
    - Canals of Uznair (Treasure Hunt)
    - Beast Tribes
    - Aquatic Voyage (housing)
    - World Fates (think Ixion)
    - Gold Saucer Update (Fashion Report)
    - Glamour delivery NPCs
    - Squadron System updated (now scrapped for Duty Support ?)
    - CWLS System
    - Performance ability
    - Swimming/Diving/Underwater scapes
    - Job gauges (rework of 2m meta began here ?)
    - Additional EU servers
    - UI Enhancement
    - Duty Recorder



    EW 6.0 - 6.38:

    - Male Viera
    - RPR/SGE
    - Ishgard Housing
    - Savage
    - 2 tier alliance raid
    - 5 EX trials
    - Eureka Orthos DD
    - Hildabrand Questline -> weapon
    - Ultimate 1
    - Ultimate 2
    - 11 dungeons
    - Pvp Update (Crystalline Conflict)
    - Treasure Hunt
    - Beast Tribes
    - Island Sanctuary
    - VC Dungeons
    - Gold Saucer Updates (2 Mounts, Return of Garo w/ inclusion of new jobs, 1 new gate)
    - Job role questlines -> unlocks dyeable Lv.89 class gear
    - Protrait & Adventurer Plates beta & alpha
    - NA DC
    - Oceanic DC
    - DC Travel (limited to region)
    - Duty Support System Expansion (MSQ ARR -> EW dungeons now supported and is on continued backlogged WIP to 7.0)
    - Dungeon redesigns
    - Continued Support releases for Hrothgar/Viera (>.>")



    Just a quick synthesis of this tells me that SE is subtly trying to revamp older content/provide possibly backlogged updates maybe ?
    If so, it's not a bad thing either. Revamping older content/updating systems is important.
    (11)
    Last edited by VirusOnline; 05-11-2023 at 04:12 PM. Reason: took out pyros/hydatos which were released after 4.36, omg i might keep editing bc i can't remember everything lol

  10. #210
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    730
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    I have an idea of a content that does not have an upper difficulty limit. Just have a content, it can be a dungeon or a raid, and you can set the difficulty from 1 to 100 or 1000 or 10000 or whatever. There's no upper limit. The devs don't have to test it because it's not meant to be beatable on release. Maybe players can beat maximum difficulty level 5 or 6 on release.

    On the next even patch when the max ilevel goes up, players can start beating difficulty level 7 and 8. Then on the next even patch players can beat difficulty level 9 and 10. Beyond level 10 is not beatable until the next expansion. There is no level sync. When the next expansion is released, players can beat difficulty level 15 or 16.
    (0)

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