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  1. #1
    Player
    Yuella's Avatar
    Join Date
    Feb 2016
    Posts
    730
    Character
    Boulder Colorado
    World
    Cactuar
    Main Class
    Sage Lv 98
    I have an idea of a content that does not have an upper difficulty limit. Just have a content, it can be a dungeon or a raid, and you can set the difficulty from 1 to 100 or 1000 or 10000 or whatever. There's no upper limit. The devs don't have to test it because it's not meant to be beatable on release. Maybe players can beat maximum difficulty level 5 or 6 on release.

    On the next even patch when the max ilevel goes up, players can start beating difficulty level 7 and 8. Then on the next even patch players can beat difficulty level 9 and 10. Beyond level 10 is not beatable until the next expansion. There is no level sync. When the next expansion is released, players can beat difficulty level 15 or 16.
    (0)

  2. #2
    Player
    Dikatis's Avatar
    Join Date
    Jan 2022
    Posts
    250
    Character
    Lleu Macnia
    World
    Gilgamesh
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Yuella View Post
    I have an idea of a content that does not have an upper difficulty limit. Just have a content, it can be a dungeon or a raid, and you can set the difficulty from 1 to 100 or 1000 or 10000 or whatever. There's no upper limit. The devs don't have to test it because it's not meant to be beatable on release. Maybe players can beat maximum difficulty level 5 or 6 on release.

    On the next even patch when the max ilevel goes up, players can start beating difficulty level 7 and 8. Then on the next even patch players can beat difficulty level 9 and 10. Beyond level 10 is not beatable until the next expansion. There is no level sync. When the next expansion is released, players can beat difficulty level 15 or 16.
    But you'd have to define "difficulty". Because your suggestions sounds exactly like what Warframe does in that the enemies don't get any smarter. They just have their damage and HP values inflated.
    (3)