Quote Originally Posted by Absimiliard View Post
In fairness, variant dungeons failed to land for most of the playerbase. The lack of rewards essentially rendered them largely dead-on-arrival, with most people that took an interest ceasing to engage with the content after having seen all the routes and/or cleared the various difficulty levels. The had no staying power at all.
I would argue that variant didn't fail at all. I had a blast running it. The rewards was where the content fell short and why it doesn't have staying power. But the dungeon itself was very well received by most.