I would argue that variant didn't fail at all. I had a blast running it. The rewards was where the content fell short and why it doesn't have staying power. But the dungeon itself was very well received by most.In fairness, variant dungeons failed to land for most of the playerbase. The lack of rewards essentially rendered them largely dead-on-arrival, with most people that took an interest ceasing to engage with the content after having seen all the routes and/or cleared the various difficulty levels. The had no staying power at all.
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