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  1. #1
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ty_taurus View Post
    further feedback questions
    Sorry I'm a bit late to this, but I'll put in my thoughts here.

    1) 1-10 scale is better because it provides more input to work with, there's much less of a middle ground in 1-5 as it's a small frame. I think you did ask the right questions in general, as anything outside what you already asked will tend to fall onto a job-by-job basis based on its current kit. My only comment is that (and this could also be a job-by-job basis) in the "what would you like to see in the future for X" (at least in the Dark Knight pane), there probably should be "More GCD actions" and "More OGCD actions" like how it is in the "What could X use less of in its current kit".

    2) I believe good is roughly around a 7, while anything below that is under par. I don't think investigation into changes should be limited to how the score is, because even if a job currently works, that doesn't mean the people who play it are happy with how it plays. (*cough* Dark Knight). However, if any jobs' average starts teetering on rounding down to 6 and below that, that's cause for concern in a general sense.
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    Last edited by Zairava; 04-15-2023 at 03:53 AM. Reason: removed a portion as it was referenced in the OP

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zairava View Post
    Sorry I'm a bit late to this, but I'll put in my thoughts here.

    1) 1-10 scale is better because it provides more input to work with, there's much less of a middle ground in 1-5 as it's a small frame. I think you did ask the right questions in general, as anything outside what you already asked will tend to fall onto a job-by-job basis based on its current kit. My only comment is that (and this could also be a job-by-job basis) in the "what would you like to see in the future for X" (at least in the Dark Knight pane), there probably should be "More GCD actions" and "More OGCD actions" like how it is in the "What could X use less of in its current kit".

    2) I believe good is roughly around a 7, while anything below that is under par. I don't think investigation into changes should be limited to how the score is, because even if a job currently works, that doesn't mean the people who play it are happy with how it plays. (*cough* Dark Knight). However, if any jobs' average starts teetering on rounding down to 6 and below that, that's cause for concern in a general sense.
    I plan on really expanding on the "more/less of" questions and removing the option for a fill-in-the-blank space. There's already the bottom write-in response area for that type of info, and all that having the "other" option gave me was results like this:



    As you can see, it's just a big wall of 1 individual responses that are hard to actually read, and I've outlined that like half of these are different ways of saying basically the same thing: different faeries. It's not super helpful, and there was no easy way to add that to the spreadsheets. Could you imagine a pie chart with that breakdown?

    Instead, I'd like to just be more thorough with options on each job, perhaps being more curated to individual jobs as well. I mocked up this list below of options I might offer for the healers over on that forum since I'm more colloquial there to see if anyone had suggestions on what to add.

    What to Add:
    • Animation Updates
    • Higher rDPS
    • Stronger MP Economy
    • Burst Healing Actions
    • Regen Actions
    • Barrier Actions
    • Attack Actions
    • Party Mitigation
    • Party Utility (Expedient/Warden's Paean/etc.)
    • Personal DPS Buffs
    • Party DPS Buffs
    • Crowd Control (Stun/Silence/etc.)
    • Mobility Tools (Swiftcast/Icarus/etc.)
    • Unsure/Nothing Specific


    What to Remove:
    • Total rDPS (This job is too strong)
    • Total MP Economy (This job's MP management is too strong)
    • Burst Healing Actions
    • Regen Actions
    • Barrier Actions
    • Attack Actions
    • Party Mitigation
    • Party Utility (Expedient/Warden's Paean/etc.)
    • Personal DPS Buffs
    • Party DPS Buffs
    • Crowd Control (Stun/Silence/etc.)
    • Mobility Tools (Swiftcast/Icarus/etc.)
    • N/A (Nothing needs removing)


    There's still plenty of time before we get any news on 7.0 of course, so it's not something I need to worry about right now. But it's still on my mind, and I want to do a better job collecting information leading up to 7.0 and after to see if how people feel about whatever media tour news we get changes, or if it largely doesn't change. Something like those lists though would allow me to turn that into graphs on the spreadsheets which would make them a lot easier to absorb information from.
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  3. #3
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,148
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ty_taurus View Post
    I mocked up this list below of options I might offer for the healers over on that forum since I'm more colloquial there to see if anyone had suggestions on what to add.
    What's the difference you're trying to get at between, say, "add higher rDPS" and "add party DPS buffs"? (Similarly for "remove" options.) I mean, the latter accomplishes the former, does it not?
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  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    What's the difference you're trying to get at between, say, "add higher rDPS" and "add party DPS buffs"? (Similarly for "remove" options.) I mean, the latter accomplishes the former, does it not?
    My goal there is thus...

    Add higher rDPS = This job does not do enough total damage and needs a higher total damage, whether that comes from selfish damage or buffs.
    Add more attack actions = This job needs more DPS skills in their rotation regardless of overall damage output.
    Add more selfish DPS buffs = This job should have more buffs that increase their own damage dealt (such as Presence of Mind) regardless of overall damage output.
    Add more Party DPS buffs = This job should have more party-wide buffs in their gameplay that increase everyone's DPS regardless of the job's overall damage output.

    In other words, the rDPS question is meant to be about how much damage you're actually doing while the other responses are about wanting more actions that get you to that number.

    If you were to say that this job should have more attack actions and party DPS buffs, but also said they should have lower rDPS, what you're saying is that this job should reduce the potencies of their existing attacks and spread that to new actions as well as possibly lower their total damage output because, presumably, you believe that job's current damage output is too high in relation to other jobs of the same role.
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