I've already made my response over in the DRK Megathread, which you can find by following this (or just going to the thread itself):
I would be open to discussing it here, but we should probably keep the lengthy DRK discussions in the Megathread
Skyrim is great... After I install around 500 user made mods into it... >.>Who can sincerely say that skyrim's great? Even in the same series morrowind is far superior as an open world game.
Blue mage stands as the only good job, presumably its inability to turn in msq is to avoid saddling the player with up to an 80 level grind when BLU hits the level cap.
It's actually kind of interesting to compare XIV and Skyrim side by side, because criticisms for both games have a lot more similarities than you'd think considering they're both RPGs that wanted to get a wider audience by becoming more *accessible (read: simple).
As an example, like how the egregious simplification of Elder Scroll's combat turned all encounters into "stealth archer or bust" specifically so you could avoid how bad melee and magic combat is in Skyrim. Also the removal of a lot of mechanics which felt defining for the franchise like spellcrafting from Morrowind/Oblivion or the consolidation of a lot of unique builds/classes leaving only mage, melee and archery. I think I don't need to explain how this one aligns with XIV lol.
I thought this is a FFXIV Job Design feedback thread, not off topic gaming thread...
I still get new answers little by little from new eyes checking out the thread, so doesn't really bother me if it runs off topic.
Sorry I'm a bit late to this, but I'll put in my thoughts here.
1) 1-10 scale is better because it provides more input to work with, there's much less of a middle ground in 1-5 as it's a small frame. I think you did ask the right questions in general, as anything outside what you already asked will tend to fall onto a job-by-job basis based on its current kit. My only comment is that (and this could also be a job-by-job basis) in the "what would you like to see in the future for X" (at least in the Dark Knight pane), there probably should be "More GCD actions" and "More OGCD actions" like how it is in the "What could X use less of in its current kit".
2) I believe good is roughly around a 7, while anything below that is under par. I don't think investigation into changes should be limited to how the score is, because even if a job currently works, that doesn't mean the people who play it are happy with how it plays. (*cough* Dark Knight). However, if any jobs' average starts teetering on rounding down to 6 and below that, that's cause for concern in a general sense.
Last edited by Zairava; 04-15-2023 at 03:53 AM. Reason: removed a portion as it was referenced in the OP
I plan on really expanding on the "more/less of" questions and removing the option for a fill-in-the-blank space. There's already the bottom write-in response area for that type of info, and all that having the "other" option gave me was results like this:Sorry I'm a bit late to this, but I'll put in my thoughts here.
1) 1-10 scale is better because it provides more input to work with, there's much less of a middle ground in 1-5 as it's a small frame. I think you did ask the right questions in general, as anything outside what you already asked will tend to fall onto a job-by-job basis based on its current kit. My only comment is that (and this could also be a job-by-job basis) in the "what would you like to see in the future for X" (at least in the Dark Knight pane), there probably should be "More GCD actions" and "More OGCD actions" like how it is in the "What could X use less of in its current kit".
2) I believe good is roughly around a 7, while anything below that is under par. I don't think investigation into changes should be limited to how the score is, because even if a job currently works, that doesn't mean the people who play it are happy with how it plays. (*cough* Dark Knight). However, if any jobs' average starts teetering on rounding down to 6 and below that, that's cause for concern in a general sense.
As you can see, it's just a big wall of 1 individual responses that are hard to actually read, and I've outlined that like half of these are different ways of saying basically the same thing: different faeries. It's not super helpful, and there was no easy way to add that to the spreadsheets. Could you imagine a pie chart with that breakdown?
Instead, I'd like to just be more thorough with options on each job, perhaps being more curated to individual jobs as well. I mocked up this list below of options I might offer for the healers over on that forum since I'm more colloquial there to see if anyone had suggestions on what to add.
What to Add:
- Animation Updates
- Higher rDPS
- Stronger MP Economy
- Burst Healing Actions
- Regen Actions
- Barrier Actions
- Attack Actions
- Party Mitigation
- Party Utility (Expedient/Warden's Paean/etc.)
- Personal DPS Buffs
- Party DPS Buffs
- Crowd Control (Stun/Silence/etc.)
- Mobility Tools (Swiftcast/Icarus/etc.)
- Unsure/Nothing Specific
What to Remove:
- Total rDPS (This job is too strong)
- Total MP Economy (This job's MP management is too strong)
- Burst Healing Actions
- Regen Actions
- Barrier Actions
- Attack Actions
- Party Mitigation
- Party Utility (Expedient/Warden's Paean/etc.)
- Personal DPS Buffs
- Party DPS Buffs
- Crowd Control (Stun/Silence/etc.)
- Mobility Tools (Swiftcast/Icarus/etc.)
- N/A (Nothing needs removing)
There's still plenty of time before we get any news on 7.0 of course, so it's not something I need to worry about right now. But it's still on my mind, and I want to do a better job collecting information leading up to 7.0 and after to see if how people feel about whatever media tour news we get changes, or if it largely doesn't change. Something like those lists though would allow me to turn that into graphs on the spreadsheets which would make them a lot easier to absorb information from.
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