My stance in these really hasn't changed. Oblation feels by and large like TBN should evolve into it. I'm indifferent on Dark Missionary being at a lower level or not.
Carve and Spit/Abyssal Drain being 20s on the GCD would feel more active...but at this point they might as well combine them into one single new ability. Don't get me wrong, I would like them to be separate and have Abyssal Drain back on the GCD with a mana cost, but that doesn't look like the direction it's headed.
Each action costing gauge sounds nice, especially considering there potentially could be micro-optimizations to be had, but that's also why they'd mostly just keep it as a combo starter that costs 50 gauge, and the rest free.
I've stated my support a lot for this in the past, and will continue to show said support.
I'm honestly not sure if I like how this functions. If we're going to have interactivity with the Darkside timer and the Blood Gauge, I would prefer if we had an ability that converts some of the Darkside timer into Blood gauge. idk...15-30s of it, since edge/flood gives 30s?
If we were to receive an ability to convert some of the timer into Blood gauge, I feel like that would feel more like management than merely chopping off access to gaining any Darkside.
I feel like Quietus could be used in the hypothetical Delirium combo we've discussed in the past.
I feel like the revamped Blood Price me and Lyth discussed actually would cover both of these.
Basically, Blood Price would a sustain tool. At the end of it's duration we recover a portion of the damage we took. The amount healed can be capped for balance purposes so DRK isn't potentially immortal in any given situation.
I personally think Salted Earth could grant the user 10% mit, and then Salt and Darkness could be the heal, so they aren't just one big sustain tool when we're already giving DRK more sustain to begin with.