It's actually kind of interesting to compare XIV and Skyrim side by side, because criticisms for both games have a lot more similarities than you'd think considering they're both RPGs that wanted to get a wider audience by becoming more *accessible (read: simple).
As an example, like how the egregious simplification of Elder Scroll's combat turned all encounters into "stealth archer or bust" specifically so you could avoid how bad melee and magic combat is in Skyrim. Also the removal of a lot of mechanics which felt defining for the franchise like spellcrafting from Morrowind/Oblivion or the consolidation of a lot of unique builds/classes leaving only mage, melee and archery. I think I don't need to explain how this one aligns with XIV lol.
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