Quote Originally Posted by Zairava View Post
My stance in these really hasn't changed. Oblation feels by and large like TBN should evolve into it. I'm indifferent on Dark Missionary being at a lower level or not.
Putting more into TBN is bad since it will make it harder to break, especially in lower content like Trials / Normal Raids, therefore making the use of Dark Arts harder. Instead let's try to consolidate defensive cooldowns that are lackluster: Oblation due to being only 10% and Dark Mind which is 20% against magical is cool, IF its magical damage and if it is you do need Oblation on top anyway, if its not, its useless.

I think I suggested something similar a while ago but there are design problems around that as you'd have to weave in YET ANOTHER off GCD to consume Darkside and that's just making it worse for your double weaving. Instead what I suggested with Edge/Flood of Shadow used under Delirium granting blood instead of Darkside is basically the same but smoother I think.

The job needs some sustain to make up for the lack of AoE survivability and constantly getting hit by hard hitting auto attacks in raids. My idea was that when you enter Salted Earth's area you gain a buff that stays on you even if you leave Salted Earth's area and which heals you over time slowly and makes it so that when you use Salt and Darkness you gain a small burst of healing. Adding mitigation to it might be overly complicated as you can just have that mitigation within the new Oblation ( Dark Mind's 20% magical + 10% overall damage reduction from current Oblation ) and the 20sec cooldown on C&S / Abyssal Drain.

Yeah having an ability that stores damage taken then heals you when reactivated or upon effect fading is cool too!