

Wait you don't have to have 50 blood gauge for shadow?!? I didn't even notice this.Let’s be honest here. When I saw the job trailer what got me hyped the most was the fukking dash that drk and gnb got. The rest was sleeper. It’s still gonna be 123 until 1 and 2 minutes and you don’t even have to safe 50 blood gauge for shadow, now it’s a button you press on cooldown without any consequences, can’t wait for tbn to do the same. At least gnb has continuation combo every 30 seconds.
feels like they're just making gauges purposely a spender for one thing now.
They had to make Dark Knight catch up to Warrior in how brainless it is after all.
Waiting for 8.0 where Delirium just gives you 4 free uses of Edge of Shadow so you all you ever need to think about is pressing that knock-off Inner Release button to get all your damage for free...you know, like Warrior.
Last edited by Absurdity; 05-19-2024 at 04:40 PM.
But hey, now there are 2 tanks you can teach a hamster to play instead of 1.They had to make Dark Knight catch up to Warrior in how brainless it is after all.
Waiting for 8.0 where Delirium just gives you 4 free uses of Edge of Shadow so you all you ever need to think about is pressing that knock-off Inner Release button to get all your damage for free...you know, like Warrior.
Queue times will be so much faster with all these hamsters picking up tank.


It's honestly expected but I am still a little surprised was it really worth taking off???They had to make Dark Knight catch up to Warrior in how brainless it is after all.
Waiting for 8.0 where Delirium just gives you 4 free uses of Edge of Shadow so you all you ever need to think about is pressing that knock-off Inner Release button to get all your damage for free...you know, like Warrior.
What made "gauges" at least a little bit interesting was multiple spenders for different reasons, I actually felt like wars SHB gauge was fine with how Upheaval worked, also having it tied to gap closer made it so war had to consider there gauge a tiny bit more.
I just dont know why they're going into the direction of gauge = 1 spender. It seems silly.
I think Stormblood did a better job with WAR's gauge because Onslaught wasn't just a gap closer with damage, it had roughly the same potency per gauge as Fell Cleave which made it a real consideration in fights. Do I spend this gauge on Fell Cleave or do I spend it on a bunch of Onslaughts instead to save a GCD and maybe end my combo on Path/Eye before downtime?It's honestly expected but I am still a little surprised was it really worth taking off???
What made "gauges" at least a little bit interesting was multiple spenders for different reasons, I actually felt like wars SHB gauge was fine with how Upheaval worked, also having it tied to gap closer made it so war had to consider there gauge a tiny bit more.
I just dont know why they're going into the direction of gauge = 1 spender. It seems silly.
But in general yes, having multiple abilities that tap into your gauge simply made more sense, it made you at least think about when to spend gauge on your main spender (in this case Fell Cleave) because you might not have enough when your smaller spenders come back up.
Now they might as well remove the gauge and just give you charges on a cooldown.
I'm actually happy for the people who never knew how jobs played before ShB, they live in blissful ignorance of what we had and probably get more enjoyment out of the current game.
I wish I couldn't see the absolutely awful direction that XIV's gameplay has been heading in for two expansions now.
It's going in the same direction that made me quit WoW in Legion after 12 years, just harder and faster than WoW ever did.
Last edited by Absurdity; 05-20-2024 at 03:54 AM.



for me it was the massive great sword slash with the one wing (esteem having the one on the other side)Let’s be honest here. When I saw the job trailer what got me hyped the most was the fukking dash that drk and gnb got. The rest was sleeper. It’s still gonna be 123 until 1 and 2 minutes and you don’t even have to safe 50 blood gauge for shadow, now it’s a button you press on cooldown without any consequences, can’t wait for tbn to do the same. At least gnb has continuation combo every 30 seconds.
was kino


To me, visually and aesthetically speaking, it feels like we are getting less of the "Dark Knight" fantasy and more of an "Edgy swordsman"
The weapon combo attack under delirium were a bit nice, no negative reception from my side.
The dash instead of plunge felt weird, with the spell effects looked more like it belonged to a battle mage or something alike, having a black mist or anything similar when you dash would have made better impact for me from a class fantasy/lore perspective.
And the one winged angel/persona 5 arsene/ devil trigger felt odd, again with the idea of the class fantasy (also having a "third" flood of shadow felt redundant)
(Also sorry in advance for the mistakes in english i may make, and hoping i don't bring too much negativity to the dialog/discussion)
Last edited by Kaixern; 05-19-2024 at 06:36 PM.



From a purely aesthetic point, the loss of plunge and blood weapon is really not helping me want to play drk in dawntrail. Disregarding wanting to use gap closers in burst for more damage, to me plunge just looks way cooler than the new *teleports in front of you. "nothing personnel, kid"* one. As for blood weapon, putting the great big rune along the greatsword appeals to me. Delirium just doesn't convey the same weight.
Entirely subjective of course.
I really don't understand why DRK has so many lasers beam, I mean, DRK should be a knight not a mage. It's very strange to me.
I really miss the old dark arts, the idea of sacrificing part of your MP to upgrade some buttons was incredible, it made sense with the lore of the job.
sorry for my bad english
R.I.P DRG



Dark Knight has always been interconnected with the concept of a magic using knight. The original in FF3 was literally called "Magic Swordsman".
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