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  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,416
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Honestly I dont expect any changes to happen until 8.0

    Next raid tier they will probably make most of the tankbusters magical so that they dont have to address DRK.

    However if in 7.1 the ultimate raid has all physical tankbusters and raidwides. Then you will see a big call to change DRK
    (0)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Derio View Post
    Honestly I dont expect any changes to happen until 8.0

    Next raid tier they will probably make most of the tankbusters magical so that they dont have to address DRK.

    However if in 7.1 the ultimate raid has all physical tankbusters and raidwides. Then you will see a big call to change DRK
    ...you'd think that they may have learned their stupid lesson with Paladin back in Heavensward and the inability to block magic damage, only to fix that the expansion afterward...

    ...and yet here we are, Dark Mind mechanically unchanged since basically 3.0, with the only tweaks being the strength or how the strength was achieved. They learned nothing.
    (5)

  3. #3
    Player
    Keagian's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Keagian Lowell
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Job design devs have already proven they don't know how to do proper balancing or solve job issues. They just look at a problem and instead of fixing it they just remove it and don't replace it with something comparable.

    Its like if a doctor discovered something was wrong with a patients liver and instead of finding out what is wrong and how to fix it, they just cut out the liver and say they did a good job.

    I don't expect they will fix DRK at all and with 8.0 possibly introducing a new tank, DRK would be lucky not to lose more abilities just so they can throw it on the new tank.

    It took them 10+ years to put a band aid on Living Dead, its gonna take them another decade to give something to DRK that they took away.
    (7)

  4. #4
    Player
    AaronSound's Avatar
    Join Date
    Apr 2022
    Posts
    15
    Character
    Abia Sound
    World
    Alpha
    Main Class
    Dark Knight Lv 90
    I dropped DRK in this dlc, please rework.
    (1)

  5. #5
    Player
    Kirinza's Avatar
    Join Date
    Jul 2024
    Posts
    2
    Character
    Beji Tofu
    World
    Valefor
    Main Class
    Arcanist Lv 8
    job changes wishlist:

    Abyssal drain & Carve on seperate recast timer.

    Dark Mind: Additional Effect: Converts Physical Damage received into Magic Damage for its duration.

    Passive/Ability: When MP is spent, restores a portion of HP. (Or When MP is recovered, restore a portion of HP)

    OR Passive/Ability: A Portion of Physical Damage is received as Magic Damage.

    OR When MP is spent gain Buff for 6 seconds. Buff effect: Gain Shield based on health loss. (converts damage taken into temporary health)
    (0)
    Last edited by Kirinza; 08-19-2024 at 04:37 AM.

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,944
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kirinza View Post
    Abyssal drain & Carve on separate recast timer.
    Sure, though you will thereby be increasing DRK's DPS by 240 potency per minute.

    Dark Mind: Additional Effect: Converts Physical Damage received into Magic Damage for its duration.
    This is an unnecessary coding hurdle for the exact same result as just making it 20% mitigation generally (i.e., a half-duration Rampart on a two-thirds CD, still generally better per use than Thrill only if taking more damage than would have made up 100% of your HP in those 10s and getting no significant healing over that time).

    Passive/Ability: When MP is spent, restores a portion of HP. (Or When MP is recovered, restore a portion of HP)
    The first is fine in that Req healing is "fine", frequently wasteful since you want to use the affected skills only during raidbuffs instead of when needing heals, but able enough to spare other healing prior to raidbuffs to prevent overhealing during those skills' use.

    The second turns Syphon Strike into another Soul Eater while causing the same issue as above for your Delirium combo.

    OR Passive/Ability: A Portion of Physical Damage is received as Magic Damage.
    Unless we get something from receiving magic damage beyond just DMind/DMiss mitigation, this feels wasted compared to just generalizing DMind/DMiss.

    OR When MP is spent gain Buff for 6 seconds. Buff effect: Gain Shield based on health loss. (converts damage taken into temporary health)
    This sounds really interesting, but likely both OP if the portion of missing HP turned into temporary HP were at all significant... and yet also needlessly weak against singular TBs or pre-jump hits. Without a % multiplier to nerf it, you'd essentially be able to drop low and just get 100% mitigation at the cost of any MP spending, which would then be maintainable for huge uptime. If TBN still breaks before this new shield, you'd use it only in that you get two instances of duration for every 3k MP so long as TBN pops, but the chances of being able to get full use out of the combination of the two... Idk. Again, interesting concept, though.
    (3)

  7. #7
    Player
    Kirinza's Avatar
    Join Date
    Jul 2024
    Posts
    2
    Character
    Beji Tofu
    World
    Valefor
    Main Class
    Arcanist Lv 8
    I read your points! Very interesting, I wasn't thinking too deeply when I wrote the stuff. Was mainly thinking about taking auto attack hits.

    Offensively, I've only heard friends say it's boring outside of the 2min. Seems like to be a tricky issue, as the 30s recast ogcd attack we had before was "too busy" for some.

    blood gauge interaction too. Would another blood gauge spender button work? 40s recast?

    Job designer needs to think of something if they want to keep that magic mitigation identity. I don't think more %mitigation or raise max HP works either. (Dark arts) And it also seems that devs are refusing to give DRK Regen.

    I hope they find a interesting way to incorporate more shield based mitigation. (Similar to haima)
    (0)

  8. #8
    Player
    excelsiorjones's Avatar
    Join Date
    Jul 2024
    Posts
    7
    Character
    B'alih Tinsmith
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kirinza View Post
    Offensively, I've only heard friends say it's boring outside of the 2min. Seems like to be a tricky issue, as the 30s recast ogcd attack we had before was "too busy" for some.
    Just for me, simply adding a new 30s attack doesn't scratch the itch. I want something with a little bit of decision-making attached to it. A job can be interesting without being busy.
    (0)

  9. #9
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,458
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    a 30s ogcd that gave mp would go a long way as it would indirectly give more uses of edge/tbn.
    (0)

  10. #10
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by excelsiorjones View Post
    I want something with a little bit of decision-making attached to it. A job can be interesting without being busy.
    new oGCD once every 120s.
    Changes the buttons for Abyssal drain, CnS, and TBN, into new versions.
    Abyssal Drain/CnS can now be used even if its on CD (or wont trigger its CD if its available) will give the same heal amount, but no damage. (CnS can grant HP instead of MP)
    TBN can now be used w/o MP cost, but wont trigger a free proc if it breaks. (Unlike CnS/Abyssal, this wont upgrade if its on CD, and puts the normal TBN on CD after use)

    Pick which is more important in the moment.
    (0)
    CLAIRE PENDRAGON

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