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  1. #1
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zairava View Post
    [*]Let certain abilities have various boons such as standing in Salted Earth granting a defense boost to the DRK while standing inside of it..
    Quote Originally Posted by Oizen View Post
    I think it be really cool if Salted gave the mitigation and healing it does from PVP.
    I'll truly never understand people's fascination on wanting to put defensive/healing effects on skills that they'd be borderline useless on. You're never going to hold Salted Earth due to it being a dps loss, meaning any defensive/healing bonuses to it would be effective irrelevant unless the bosses's rotation just happens to line up that way when you use it...on top of being so infrequent due to it being 90s. Would do nothing to help DRK's sustain in any meaningful way whatsoever. Inner Beast, Shield Swipe and old Dark Arts showed that anytime you mix any form of defensive & offensive utility on the same button / resource, the defensive side is minimized outside of the most dire emergencies because dps is the only thing that matters in this game. Stick the healing on Oblation / AoE combo / MP spenders / Blood spenders that appear frequently in your rotation where you have some degree of control over when its used and thus, actually useful for real sustain.

    If Dark Arts ever came back as its own separate button with even remotely the same sort of effect as it used to have, it would either have to be:
    -Purely a defensive button / modifies purely defensive abilities (while not using any form of MP to prevent competition with Edge/Flood and prevent the new DA from instantly being dead on arrival)
    -Purely offensive / modifies purely offensive abilities (which draws into question of it being redundant when Edge of Shadow is literally old Dark Arts taken to its logical conclusion of the dps > all game design that every good DRK was doing in SB / late HW)

    Given job design in this game, the only way I ever see it coming back as something akin to life surge, where its just a multi charge, no resource cost button that auto crits a skill of your choice.
    (0)
    Last edited by Daeriion_Aeradiir; 04-01-2023 at 03:43 AM.

  2. #2
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,425
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Daeriion_Aeradiir View Post
    I'll truly never understand people's fascination on wanting to put defensive/healing effects on skills that they'd be borderline useless on. You're never going to hold Salted Earth due to it being a dps loss, meaning any defensive/healing bonuses to it would be effective irrelevant unless the bosses's rotation just happens to line up that way when you use it...on top of being so infrequent due to it being 90s. Would do nothing to help DRK's sustain in any meaningful way whatsoever. Inner Beast, Shield Swipe and old Dark Arts showed that anytime you mix any form of defensive & offensive utility on the same button / resource, the defensive side is minimized outside of the most dire emergencies because dps is the only thing that matters in this game. Stick the healing on Oblation / AoE combo / MP spenders / Blood spenders that appear frequently in your rotation where you have some degree of control over when its used and thus, actually useful for real sustain.

    If Dark Arts ever came back as its own separate button with even remotely the same sort of effect as it used to have, it would either have to be:
    -Purely a defensive button / modifies purely defensive abilities (while not using any form of MP to prevent competition with Edge/Flood and prevent the new DA from instantly being dead on arrival)
    -Purely offensive / modifies purely offensive abilities (which draws into question of it being redundant when Edge of Shadow is literally old Dark Arts taken to its logical conclusion of the dps > all game design that every good DRK was doing in SB / late HW)

    Given job design in this game, the only way I ever see it coming back as something akin to life surge, where its just a multi charge, no resource cost button that auto crits a skill of your choice.
    Dont know what you're talkin about, Salted would be amazing in dungeons and solve DRK's issues there if it had a heal.

    But then I also don't mind if every single skill isn't specifically geared for min maxing week 1 savage clears specifically.
    (7)