The Housing System should be better.
Im sure EVERYBODY agrees on this.
It wouldnt fix it or appeal to everyone, but what if they updated and Expanded on Apartments?
The Housing System should be better.
Im sure EVERYBODY agrees on this.
It wouldnt fix it or appeal to everyone, but what if they updated and Expanded on Apartments?
We've been asking for years to just create Med-Large form apartments with patios for 'outside' furnishing. It would probably fix most concerns.
Not many people really care about the house actually being in a neighborhood. In-fact, it's more annoying because you have people building ugly shit next to you. lol
Ideally I wish we just had full instance plots like Wildstar, where you're just on an island. It was perfect. https://youtu.be/7jLc0esD1fc
I actually do have empathy for your position, and trying to help you avoid something I already went through in another game. I played Star Wars Galaxies for many years, I put in a lot of effort, loved the game, had issues but I over looked that because I enjoyed it. Managed to unlock Jedi and put time and effort into that. Then... they gutted the game with something called the "New Game Experience" and completely destroyed everything I had worked very very hard and long for. I learned the hard way that putting your life tears and massive effort into a video game, is bad for you mentally. was just trying to point you in a direction to avoid the same trauma. chances are I enjoy a LOT of the things you do, I just view them from a different perspective.
lack of empathy? your call of course, but I dont think not agreeing with you is showing a lack of empathy, just a different viewpoint.
Thanks - I really appreciate it. I'm not trying to be a dick. But some things just come off as complete lack of empathy, when we're all just trying to come to a mutual agreement on what things suck, and what things work regardless of what's within our control.
I also played SWG, we owned a large Bounty Hunter city. Getting all of those messages about everyone quitting and destroying everything was devastating.
What are you talking about, Wildstar the game, or the housing? Because you can think a game is shit while also understand that it retains some good systems.
Are you actually saying what we have now is better than your own, non FOMO (everyone gets one) private world?
Not.. Always the case. No. There's a bit nuance and some complexity with willingness.. There can be some form of compromise, and regardless of you signing said contract, you may not always like all of the obligations - You can retain the right to disagree with those obligations while also signing said contract. It's literally what the political system is.
When you start a new job, do you have to agree with all points in the contract? No, it's often a form of compromise.
Come on, I know you're an old dude - You understand these nuances. It's not so black and white as "We both signed". Also, for players that have been with XIV for as long as we have, we understand that things evolve over time. That doesn't mean I'm under some weird contract that I have to agree with everything Yoshi and CBU:III does. I don't always agree with the changes. Sometimes I do.
This discussion completely disregards all changes we've been through the past decade. We can be upset at stupid shit. We retain that right. Even while playing said game.
Last edited by R041; 03-13-2023 at 06:24 AM.
Yeah, Smedley is the reason I no longer have loyalty to any gaming company. There is a person who personifies "lack of empathy" with his "dont let the door hit you on the way out" message to the players who paid for an expansion when he knew that what they got...was not what they paid for.
That's potentially part of it on the story-side of things at least (though I disagree that post ew has been ARR levels of build up; I'll elaborate on that later). But when I talked about lackluster content I was thinking of how the new alliance raid just burns down before the bosses can even do anything. Or how variant dungeons were like baby difficulty on the normal mode and then savage/savage+ on the ramped up difficulties with no in between even though we were told it would be ex tier, and then the rewards for completing said savage mode were super lackluster. Or how island sanctuary turned out to be a node clicking timegated experience with some glams held hostage at the end to encourage people to bother with it, and even the devs themselves warned that it would be lackluster and told us not to get our hopes up for it. Or the massive gaps of time (4 months) between each content burst, leading to a story that's obviously not meant to have the same weight as the one that just finished or the one that's going to start in 7.0, a dungeon that's literally "pull 2, stop, pull 2, boss" on loop, and maybe a trial. Or the relic "grind" that's been the same "gib tomes" step repeated twice now. And it's the same amount too, because of course it is. No thought behind it, no special request, literally just hand him tomes, twice in a row, for a reskinned token. Hell, the deep dungeon is the first thing in a hot minute where it looks like players can really sink their teeth into it. Personally, I'm not seeing the hype behind randomized floors of occasionally dangerous trash mobs, but I won't discount it for personal reasons. The only things I've felt were quality in the postgame have been Aglaia, Barbariccia EX, and Hildibrand. The variant dungeon was actually quite enjoyable, but simply lacked staying power. This could have been remedied by tying it directly to the relic somehow (like how they made certain bozja fates give specific coins, etc) but eh. I don't do savage, but literally everyone I know who did this tier bitched and moaned about it every tuesday and now most of them don't play anymore while the ones who do have stopped caring about their weeklies in that regard. I don't want to talk about something I know nothing about, so I'll just let that speak for itself.
In any case, that's what I initially meant. The actual gameplay content we've received has just been lazily done or it's extremely shallow on the end that I've experienced. It's obvious and just common knowledge that their best devs are clearly busy with something else (ff16), so I hope the thing they're busy with (ff16) is worth it since they're putting post-EW's quality on the backburner to get it done.
(going to talk about the story a little bit, so possible spoilers if anyone reading this is new)
Also one last thing -- the post EW story being extremely dull is actually not the nothingburger people think it is. Each chapter of a story should inspire faith in the writers' ability to tell a compelling narrative. Failure to do this might make people stop reading future installments. Now don't get me wrong, when the devs implied that the next chapter might have smaller stakes than what we saw with endwalker, I was excited. When the writers showed the scions going their separate ways and implied that the next chapter wouldn't be about them, I was thrilled. But what did we get? The void expansion. With another potentially world ending threat. And the scions return once more to, uhh, deal with it or something. You claimed that people might be less wowed by the story because it's back to ARR levels of buildup. I wish we had ARR levels of build up. But this isn't build up at all. We're right back in the trenches again, with another world ending conflict only this time it's revolving around characters we barely know and don't quite give a damn about. If this were building to something good, I'd give credit where it's due, but the whole thing feels like a final fantasy 4 filler arc that'll resolve by 7.0. The way the scions were like "guess this is it, goodbye" and then returned immediately in 6.1 or whatever had big "straight to vhs sequel" vibes. You have no idea how much I would have loved an actual reset followed by buildup into what was supposed to be 7.0. If I'm wrong and they route this into 7.0, I will happily admit that I was wrong. But right now I'm not seeing it. I wish the writers would just create an organic and likeable character and not one that's just shoved down my throat like Zero was. I wish they had the courage to truly leave the scions behind for longer than a single patch. I wish characters could die and actually stay dead like they did in heavensward. Genuinely wish the writing team had the balls to make the audience feel something. Would love to be proven wrong in 6.4, genuinely.
Correct, but also incorrect. There is a bit of coercion involved. If you unsub and leave the game, you lose your house, thus persuading players to stay subbed under threat (I don't mean real danger, so I can clarify and not leave that one open to interpretation or open to someone twisting my words) of housing demolitions and return regularly even if they don't want to at the time. Players know what they are doing and what they are getting into. They just aren't always happy about it.
Last edited by Vahlnir; 03-13-2023 at 06:30 AM.
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