Quote Originally Posted by Commander_Justitia View Post
People not talking about the big elefant in the room.

Yoshida being director of multiple games means he can't focus as much time on FFXIV as before. The development in FFXIV is very rigid and with little adaption potential on the fly, if you have an issue now that seems to need fixing, it often takes 1-3 years to be adressed earliest, unless it is a critical bug. Add that SE seems to have trouble finding developers and coders that understand FFXIV and their coding 1.0 legacy enough, you run into bottlenecks. Something you can't fix quickly by throwing money at it.

They probably have to work on the rumored recoding of the game engine that means a year or so less content, but makes it more futureproof once its done.

It is probably extremly demotivating, if you worked on the FFXIV assets as developer and only hear from the fanbase that it is not good enough etc. I think they usually deliver good visual/audio content, just the packaging (coding/gameplay design choices) needs more adaption and more creativity or even more complexity. They are too stuck in "never change a running system".

It is a bit sad seeing really good art, be used in a way that doesn't make much use of it as it could be. Current example without spoilering anything relevant, the new deep dungeon has on the later floors its own new floor design again, similar to previous iterations, they could have introduced that at least 10 floors before already. Instead of mostly reusing PotD 100-150 type floors (which people liked the least of all) with little difference. Why create something nice and new, but only showing it off for a fraction of the time
Well hmmm they never should of pulled Yoshida to make a single player FF game like the past 2 that failed. This is why I say SE deserves to fail since they can never get their priorities straight.