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Thread: Yoshi-P lied

  1. #151
    Player Velvet_Lunarfang's Avatar
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    Quote Originally Posted by Jojoya View Post
    Main plot to what? Post 6.0 is intended to be a short story, complete in itself. YoshiP has told us that the main story arcs going forward will be varying in length depending on the story they want to tell but non will be as long as the Hydaelyn/Zodiark arc was.

    The prologue to the new main story in 7.0 won't occur until 6.55, when YoshiP has told us there will be some major unexpected event occurring that sets us up for 7.0.

    At best we have hints from the 6.0 cutscene in UT about things we will see at some point in the future.

    The ruins beneath the waters of the Bounty - done

    The treasure islands beyond the frozen waters of Blindfrost in northern Othard - pending

    The golden cities of the New World - pending

    The sacred sites of the forgotten people of the south seas isles (lalafell lore!) - pending

    Meracydia - pending

    True identities of the Twelve - in progress

    Other civilizations on the reflections: one is in progress but it's heavily implied we'll get to see others as well

    The current post 6.0 story is about 2 different things: the search for and rescue of Azdaja and Y'shtola's quest to find a way to travel freely within the reflections. My guess is that 6.5 is going to wrap up the first (which might very well lead us to Meracydia) and 6.55 is going to be completion of the second - with unexpected results (and the ability to see the remaining reflections).
    What people really want is harder 24 man raids. These new raids get blown through so quickly. Gear progression is a joke why does it take me a third of the year to finally fully gear my class then a new patch comes and wipes it out. Gear progression needs more horizontal progression the weekly tome cap is ridiculous savage gear is abysmal to fully obtain if your lucky to get good rolls. Rewards from the new content have been very lackluster. Island Sanctuary is a complete waste of resources and never should of been implemented with it's mind numbingly gather. If I want to gather I will go gather outside of the IS. The devs predict what they think the majority will like when actually its the opposite. The people who are defending them only see the small picture while people who are pointing out what is wrong see the big picture of it all. At the current rate it's going there is NO WAY FFXIV will last 10 years that in itself was a lie Yoshida told himself. If you want this game to last 10 years you really need to put out content that will last for a long time not a week and then get boring
    (12)

  2. #152
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    Meowdyj's Avatar
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    This was clear from the start. Their entire division was only responsible for maintaining FF XI and FF XIV before the development of FF XVI. It's an empty promise and weird statement to make when you know how much time and resources it takes to design en develop triple A games thesedays. Final Fantasy is one of the core structures for Square Enix. It is important for them that a brand new title in the series will be a success. For that reason alone him saying it won't interfere with FF XIV is unreasonable.

    The release of FF XVI is only three months away. Going forward, I honestly don't see room for quality improvement before that time. After June/July (as I expect them to still be busy with FF XVI after release) the focus will most likely be on the new expansion for FF XIV. With that in mind the changes we desire for this game will have to wait until 7.0.
    (2)

  3. #153
    Player Shinkuno's Avatar
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    Quote Originally Posted by Meowdyj View Post
    This was clear from the start. Their entire division was only responsible for maintaining FF XI and FF XIV before the development of FF XVI. It's an empty promise and weird statement to make when you know how much time and resources it takes to design en develop triple A games thesedays. Final Fantasy is one of the core structures for Square Enix. It is important for them that a brand new title in the series will be a success. For that reason alone him saying it won't interfere with FF XIV is unreasonable.

    The release of FF XVI is only three months away. Going forward, I honestly don't see room for quality improvement before that time. After June/July (as I expect them to still be busy with FF XVI after release) the focus will most likely be on the new expansion for FF XIV. With that in mind the changes we desire for this game will have to wait until 7.0.
    also PC port, and probably DLC for XVI
    (2)

  4. #154
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    CStrife912's Avatar
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    Quote Originally Posted by Shinkuno View Post
    also PC port, and probably DLC for XVI
    I don't think there is going to be DLC pertaining to FF16 I think they said its a closed off experience its all in the game. PC port is handled by a different team though or a much smaller team. It wouldn't really impact much at all....S-E is a huge company of employees they can pull from anywhere if it were needed.
    (0)

  5. #155
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    Commander_Justitia's Avatar
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    People not talking about the big elefant in the room.

    Yoshida being director of multiple games means he can't focus as much time on FFXIV as before. The development in FFXIV is very rigid and with little adaption potential on the fly, if you have an issue now that seems to need fixing, it often takes 1-3 years to be adressed earliest, unless it is a critical bug. Add that SE seems to have trouble finding developers and coders that understand FFXIV and their coding 1.0 legacy enough, you run into bottlenecks. Something you can't fix quickly by throwing money at it.

    They probably have to work on the rumored recoding of the game engine that means a year or so less content, but makes it more futureproof once its done.

    It is probably extremly demotivating, if you worked on the FFXIV assets as developer and only hear from the fanbase that it is not good enough etc. I think they usually deliver good visual/audio content, just the packaging (coding/gameplay design choices) needs more adaption and more creativity or even more complexity. They are too stuck in "never change a running system".

    It is a bit sad seeing really good art, be used in a way that doesn't make much use of it as it could be. Current example without spoilering anything relevant, the new deep dungeon has on the later floors its own new floor design again, similar to previous iterations, they could have introduced that at least 10 floors before already. Instead of mostly reusing PotD 100-150 type floors (which people liked the least of all) with little difference. Why create something nice and new, but only showing it off for a fraction of the time
    (9)

  6. #156
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    CaptainLagbeard's Avatar
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    Quote Originally Posted by CStrife912 View Post
    I don't think there is going to be DLC pertaining to FF16 I think they said its a closed off experience its all in the game. PC port is handled by a different team though or a much smaller team. It wouldn't really impact much at all....S-E is a huge company of employees they can pull from anywhere if it were needed.
    I would be surprised if there were no DLC for 16... But after 15, I would hope Square at least learned their lesson from it's cancelled DLC and tell the entire story from start to finish in the base game.
    (0)

  7. #157
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    CStrife912's Avatar
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    Quote Originally Posted by Commander_Justitia View Post
    People not talking about the big elefant in the room.

    Yoshida being director of multiple games means he can't focus as much time on FFXIV as before. The development in FFXIV is very rigid and with little adaption potential on the fly, if you have an issue now that seems to need fixing, it often takes 1-3 years to be adressed earliest, unless it is a critical bug. Add that SE seems to have trouble finding developers and coders that understand FFXIV and their coding 1.0 legacy enough, you run into bottlenecks. Something you can't fix quickly by throwing money at it.

    They probably have to work on the rumored recoding of the game engine that means a year or so less content, but makes it more futureproof once its done.

    It is probably extremly demotivating, if you worked on the FFXIV assets as developer and only hear from the fanbase that it is not good enough etc. I think they usually deliver good visual/audio content, just the packaging (coding/gameplay design choices) needs more adaption and more creativity or even more complexity. They are too stuck in "never change a running system".

    It is a bit sad seeing really good art, be used in a way that doesn't make much use of it as it could be. Current example without spoilering anything relevant, the new deep dungeon has on the later floors its own new floor design again, similar to previous iterations, they could have introduced that at least 10 floors before already. Instead of mostly reusing PotD 100-150 type floors (which people liked the least of all) with little difference. Why create something nice and new, but only showing it off for a fraction of the time
    Just to change some of what was said Yoshida is only the producer of 16.. so if you want to go by a general definition as per google...Producers find a publisher for the game, control the money and negotiate the contracts with people coming on board to help with development (suppliers). In larger companies, they hand over the day-to-day management of the game to a project manager. In smaller companies, they do the project management themselves. He has a director that he hand picked and a team he is confident in to get the job done. He still has to be way more hands on with FF14 personally unless proven otherwise.
    (6)

  8. #158
    Player Velvet_Lunarfang's Avatar
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    Quote Originally Posted by Commander_Justitia View Post
    People not talking about the big elefant in the room.

    Yoshida being director of multiple games means he can't focus as much time on FFXIV as before. The development in FFXIV is very rigid and with little adaption potential on the fly, if you have an issue now that seems to need fixing, it often takes 1-3 years to be adressed earliest, unless it is a critical bug. Add that SE seems to have trouble finding developers and coders that understand FFXIV and their coding 1.0 legacy enough, you run into bottlenecks. Something you can't fix quickly by throwing money at it.

    They probably have to work on the rumored recoding of the game engine that means a year or so less content, but makes it more futureproof once its done.

    It is probably extremly demotivating, if you worked on the FFXIV assets as developer and only hear from the fanbase that it is not good enough etc. I think they usually deliver good visual/audio content, just the packaging (coding/gameplay design choices) needs more adaption and more creativity or even more complexity. They are too stuck in "never change a running system".

    It is a bit sad seeing really good art, be used in a way that doesn't make much use of it as it could be. Current example without spoilering anything relevant, the new deep dungeon has on the later floors its own new floor design again, similar to previous iterations, they could have introduced that at least 10 floors before already. Instead of mostly reusing PotD 100-150 type floors (which people liked the least of all) with little difference. Why create something nice and new, but only showing it off for a fraction of the time
    Well hmmm they never should of pulled Yoshida to make a single player FF game like the past 2 that failed. This is why I say SE deserves to fail since they can never get their priorities straight.
    (2)

  9. #159
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    Tulvi's Avatar
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    Quote Originally Posted by Selsix View Post
    Whether you enjoy this step or not I'm sure you can agree on that.
    I personally absolutely love the new relic design, so a hard disagree. Who enjoys grind, they have Eureka and Bozja.
    I’m quite surprised with all the backlash on these forums against EW. I haven’t seen an MMO with this frequent content updates and variety of things to do, while it does not feel overwhelming or would make old content obsolete.
    Whether it’s Crystaline, Island Sanctuaries, Criterion Dungeons, Savage, Extremes, Ultimates, Unreals, new housing items, new jumping puzzle in GS, doubled glam dresser slots or a fair housing lottery, everything works as a perfect mix for me.

    The only thing I’d change is the Deep Dungeon. I personally dislike any trace of Allagan aesthetic, so after just clearing 30 floors, I’m not coming back to that. Luckily, there’s still plenty of other things to do as this MMO (thanks god) doesn’t revolve around endgame content as toxic WoW does.
    (4)
    Pay your surgeon very well to break the spell of ageing.

  10. #160
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    Elucesta's Avatar
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    Miko Fukumoto
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    Quote Originally Posted by Commander_Justitia View Post
    People not talking about the big elefant in the room.

    Yoshida being director of multiple games means he can't focus as much time on FFXIV as before. The development in FFXIV is very rigid and with little adaption potential on the fly, if you have an issue now that seems to need fixing, it often takes 1-3 years to be adressed earliest, unless it is a critical bug. Add that SE seems to have trouble finding developers and coders that understand FFXIV and their coding 1.0 legacy enough, you run into bottlenecks. Something you can't fix quickly by throwing money at it.

    They probably have to work on the rumored recoding of the game engine that means a year or so less content, but makes it more futureproof once its done.

    It is probably extremly demotivating, if you worked on the FFXIV assets as developer and only hear from the fanbase that it is not good enough etc. I think they usually deliver good visual/audio content, just the packaging (coding/gameplay design choices) needs more adaption and more creativity or even more complexity. They are too stuck in "never change a running system".

    It is a bit sad seeing really good art, be used in a way that doesn't make much use of it as it could be. Current example without spoilering anything relevant, the new deep dungeon has on the later floors its own new floor design again, similar to previous iterations, they could have introduced that at least 10 floors before already. Instead of mostly reusing PotD 100-150 type floors (which people liked the least of all) with little difference. Why create something nice and new, but only showing it off for a fraction of the time
    One of the most insightful responses, it was a joy to read and I definitely agree!
    (1)

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