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Thread: Yoshi-P lied

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  1. #1
    Player
    Commander_Justitia's Avatar
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    Aug 2013
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    Ash Primordial
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    Phoenix
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    Warrior Lv 90
    People not talking about the big elefant in the room.

    Yoshida being director of multiple games means he can't focus as much time on FFXIV as before. The development in FFXIV is very rigid and with little adaption potential on the fly, if you have an issue now that seems to need fixing, it often takes 1-3 years to be adressed earliest, unless it is a critical bug. Add that SE seems to have trouble finding developers and coders that understand FFXIV and their coding 1.0 legacy enough, you run into bottlenecks. Something you can't fix quickly by throwing money at it.

    They probably have to work on the rumored recoding of the game engine that means a year or so less content, but makes it more futureproof once its done.

    It is probably extremly demotivating, if you worked on the FFXIV assets as developer and only hear from the fanbase that it is not good enough etc. I think they usually deliver good visual/audio content, just the packaging (coding/gameplay design choices) needs more adaption and more creativity or even more complexity. They are too stuck in "never change a running system".

    It is a bit sad seeing really good art, be used in a way that doesn't make much use of it as it could be. Current example without spoilering anything relevant, the new deep dungeon has on the later floors its own new floor design again, similar to previous iterations, they could have introduced that at least 10 floors before already. Instead of mostly reusing PotD 100-150 type floors (which people liked the least of all) with little difference. Why create something nice and new, but only showing it off for a fraction of the time
    (9)

  2. #2
    Player
    CStrife912's Avatar
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    Jul 2015
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    Alexia Kusanagi
    World
    Odin
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    Bard Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    People not talking about the big elefant in the room.

    Yoshida being director of multiple games means he can't focus as much time on FFXIV as before. The development in FFXIV is very rigid and with little adaption potential on the fly, if you have an issue now that seems to need fixing, it often takes 1-3 years to be adressed earliest, unless it is a critical bug. Add that SE seems to have trouble finding developers and coders that understand FFXIV and their coding 1.0 legacy enough, you run into bottlenecks. Something you can't fix quickly by throwing money at it.

    They probably have to work on the rumored recoding of the game engine that means a year or so less content, but makes it more futureproof once its done.

    It is probably extremly demotivating, if you worked on the FFXIV assets as developer and only hear from the fanbase that it is not good enough etc. I think they usually deliver good visual/audio content, just the packaging (coding/gameplay design choices) needs more adaption and more creativity or even more complexity. They are too stuck in "never change a running system".

    It is a bit sad seeing really good art, be used in a way that doesn't make much use of it as it could be. Current example without spoilering anything relevant, the new deep dungeon has on the later floors its own new floor design again, similar to previous iterations, they could have introduced that at least 10 floors before already. Instead of mostly reusing PotD 100-150 type floors (which people liked the least of all) with little difference. Why create something nice and new, but only showing it off for a fraction of the time
    Just to change some of what was said Yoshida is only the producer of 16.. so if you want to go by a general definition as per google...Producers find a publisher for the game, control the money and negotiate the contracts with people coming on board to help with development (suppliers). In larger companies, they hand over the day-to-day management of the game to a project manager. In smaller companies, they do the project management themselves. He has a director that he hand picked and a team he is confident in to get the job done. He still has to be way more hands on with FF14 personally unless proven otherwise.
    (6)

  3. #3
    Player Velvet_Lunarfang's Avatar
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    Mar 2020
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    Limsa
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    Morgan Blackhart
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    Maduin
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    Reaper Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    People not talking about the big elefant in the room.

    Yoshida being director of multiple games means he can't focus as much time on FFXIV as before. The development in FFXIV is very rigid and with little adaption potential on the fly, if you have an issue now that seems to need fixing, it often takes 1-3 years to be adressed earliest, unless it is a critical bug. Add that SE seems to have trouble finding developers and coders that understand FFXIV and their coding 1.0 legacy enough, you run into bottlenecks. Something you can't fix quickly by throwing money at it.

    They probably have to work on the rumored recoding of the game engine that means a year or so less content, but makes it more futureproof once its done.

    It is probably extremly demotivating, if you worked on the FFXIV assets as developer and only hear from the fanbase that it is not good enough etc. I think they usually deliver good visual/audio content, just the packaging (coding/gameplay design choices) needs more adaption and more creativity or even more complexity. They are too stuck in "never change a running system".

    It is a bit sad seeing really good art, be used in a way that doesn't make much use of it as it could be. Current example without spoilering anything relevant, the new deep dungeon has on the later floors its own new floor design again, similar to previous iterations, they could have introduced that at least 10 floors before already. Instead of mostly reusing PotD 100-150 type floors (which people liked the least of all) with little difference. Why create something nice and new, but only showing it off for a fraction of the time
    Well hmmm they never should of pulled Yoshida to make a single player FF game like the past 2 that failed. This is why I say SE deserves to fail since they can never get their priorities straight.
    (2)

  4. #4
    Player
    Elucesta's Avatar
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    Jan 2022
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    Gridania
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    105
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    Miko Fukumoto
    World
    Gilgamesh
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    White Mage Lv 90
    Quote Originally Posted by Commander_Justitia View Post
    People not talking about the big elefant in the room.

    Yoshida being director of multiple games means he can't focus as much time on FFXIV as before. The development in FFXIV is very rigid and with little adaption potential on the fly, if you have an issue now that seems to need fixing, it often takes 1-3 years to be adressed earliest, unless it is a critical bug. Add that SE seems to have trouble finding developers and coders that understand FFXIV and their coding 1.0 legacy enough, you run into bottlenecks. Something you can't fix quickly by throwing money at it.

    They probably have to work on the rumored recoding of the game engine that means a year or so less content, but makes it more futureproof once its done.

    It is probably extremly demotivating, if you worked on the FFXIV assets as developer and only hear from the fanbase that it is not good enough etc. I think they usually deliver good visual/audio content, just the packaging (coding/gameplay design choices) needs more adaption and more creativity or even more complexity. They are too stuck in "never change a running system".

    It is a bit sad seeing really good art, be used in a way that doesn't make much use of it as it could be. Current example without spoilering anything relevant, the new deep dungeon has on the later floors its own new floor design again, similar to previous iterations, they could have introduced that at least 10 floors before already. Instead of mostly reusing PotD 100-150 type floors (which people liked the least of all) with little difference. Why create something nice and new, but only showing it off for a fraction of the time
    One of the most insightful responses, it was a joy to read and I definitely agree!
    (1)