By saying this, I would only guess that maybe EW won't end with 6.5? And a new expansion sadly, wouldn't come until much much later than usual?This was clear from the start. Their entire division was only responsible for maintaining FF XI and FF XIV before the development of FF XVI. It's an empty promise and weird statement to make when you know how much time and resources it takes to design en develop triple A games thesedays. Final Fantasy is one of the core structures for Square Enix. It is important for them that a brand new title in the series will be a success. For that reason alone him saying it won't interfere with FF XIV is unreasonable.
The release of FF XVI is only three months away. Going forward, I honestly don't see room for quality improvement before that time. After June/July (as I expect them to still be busy with FF XVI after release) the focus will most likely be on the new expansion for FF XIV. With that in mind the changes we desire for this game will have to wait until 7.0.
As others have pointed out, most of the things they have added have no staying power. You do them once or twice then never look at them again. Crystalline feels bad to try and rank up in because of the games netcode and lag. Island Sanctuaries you visit for 5 minutes a week to manage your spreadsheet. Criterion dungeons have no reason to do them more then once. Housing items with a crud housing system where most people can't get a house in the first place. I think you get the point.I personally absolutely love the new relic design, so a hard disagree. Who enjoys grind, they have Eureka and Bozja.
I’m quite surprised with all the backlash on these forums against EW. I haven’t seen an MMO with this frequent content updates and variety of things to do, while it does not feel overwhelming or would make old content obsolete.
Whether it’s Crystaline, Island Sanctuaries, Criterion Dungeons, Savage, Extremes, Ultimates, Unreals, new housing items, new jumping puzzle in GS, doubled glam dresser slots or a fair housing lottery, everything works as a perfect mix for me.
The only thing I’d change is the Deep Dungeon. I personally dislike any trace of Allagan aesthetic, so after just clearing 30 floors, I’m not coming back to that. Luckily, there’s still plenty of other things to do as this MMO (thanks god) doesn’t revolve around endgame content as toxic WoW does.
Personally, I feel the gameplay and combat design is what really needs to be improved upon. Battle content has to have more of a middle ground that isn't just a raid. As someone else here mentioned, gear progression does not feel good at all tbh. Part of an RPG is to feel your character progressing and growing stronger. But that aspect of gameplay here is stagnant unfortunately. I also would like to say we need more things to do in open world. Another thread mentioned how fates are pretty limited and there isn't much interactions among players because everything is in an instanced dungeon or raid. Open world feels too safe, and I feel if they improved a but more upon those things I would tremendously be happy.
I kind of agree, when combat has become as safe and boring as it has now the faults of content like dungeons and ally raids only become more apparent, because it is quite literally missing the other half of it that makes it engaging: combat and job design.Personally, I feel the gameplay and combat design is what really needs to be improved upon. Battle content has to have more of a middle ground that isn't just a raid. As someone else here mentioned, gear progression does not feel good at all tbh. Part of an RPG is to feel your character progressing and growing stronger. But that aspect of gameplay here is stagnant unfortunately. I also would like to say we need more things to do in open world. Another thread mentioned how fates are pretty limited and there isn't much interactions among players because everything is in an instanced dungeon or raid. Open world feels too safe, and I feel if they improved a but more upon those things I would tremendously be happy.
EW ended with 6.0 story wise and 6.5/55 will be the end as per usual nothing is changing in their patch cycle. They did a presentation in Feb 2022 labeled at the next 10 years, pretty much-confirmed patches are pushed back 2 weeks at least 3 at most if it falls on a public holiday so staff get a much-needed break. The expansion I believe will be around march-may sort of window as it will always land a few months after the Japan Fanfest which is coming like the first week of January. In regards to an earlier post of yours I wouldn't put much weight to people saying Yoshi P hasn't had much time for 14 cause of 16 because as a producer he doesn't have to do as much as you think he does...he's also on the board of directors and is in charge of dragon quest online and technically in charge of FF11 while that still exists. He is head of his business division...he is given the role cause he can't produce results and 14 is their golden goose.
The majority of his time will be on 14, yes 16 is nearing its release so he just does a media tour like he does when a 14 expansion comes out. Hes going to be doing 3 fanfests in the year...people need to really read what roles are within a company and what it entails...producers don't do active development on a game unless he himself wants to or approaches it that way. He handpicked his director and team because he knows they will get the job done in a timely manner.
I can also sign, that the amount of lasting content is getting less and less with each patch, and I've been saying this not since the release of Endwalker, but the release of Shadowbringers.
I also agree that Yoshi-P is being a massive hypocrite, saying that we should just take a break, while at the same time taking players' houses hostage, forcing them to sub if they don't want to lose a major piece of endgame content, which could be fixed by simply implementing instanced housing.
All those people with their ridiculous, passive-aggressive "Touch some grass" or "Go for a walk" arguments can also stick those where the sun doesn't shine.
Maybe you don't own a house, maybe you do and it's not that important to you, but the vast majority of house owning players value their house a LOT and don't want to lose it just because they unsubbed.
And lastly: some people don't WANT to unsub. They WANT to play the game and are starving for long lasting content.
Playing other games might not be an alternative, because some people simply don't like other games aside from FFXIV.
I for example want to play an MMO. Nothing else. I want to play in a large world, with other people.
I've tried Ragnarök Online, Silkroad Online, Aion, Tera, Fiesta, Runescape, Guild Wars 2, World of Warcraft, and all of them sucked in comparison to FFXIV Stormblood, and I've played all those MMOs at least for 6 months.
You speak like SE doesnt/can't put out good single player games. Also what last 2 FF games failed? 7 Remake? That's a bold lie lol Crisis Core Remake? Also a lie. Both very successful games.
I don't ever say a company deserves to fail because there's thousands of innocent people that would effect. People will still be complaining when Yoshi P returns full time anyways.
Also to address something I always see no one is forced to do anything in xiv. You know how housing works. You have the CHOICE to stay subbed for your home. I don't get to say "oh Neflix is forcing me to to keep my subscription if I want to keep access to my shows/movies". I don't get to say they're holding my account hostage. Just like Netflix I don't really own anything in xiv. Once those services go down that stuff goes *poof*. So people need to stop acting like you have to go against your will to keep a house. You know the rules, you always have the freedom of choice, point blank period.
Last edited by IkaraGreydancer; 03-13-2023 at 03:30 AM.
Yes, I get the point, but it does not apply to me. I appreciate Island Sanctuaries for what they are - a place to chill.As others have pointed out, most of the things they have added have no staying power. You do them once or twice then never look at them again. Crystalline feels bad to try and rank up in because of the games netcode and lag. Island Sanctuaries you visit for 5 minutes a week to manage your spreadsheet. Criterion dungeons have no reason to do them more then once. Housing items with a crud housing system where most people can't get a house in the first place. I think you get the point.
Housing lottery is also a welcomed feature for me, as it’s fair and we don’t have to outclick RMT bots anymore.
Also not sure about what should feel bad about trying to rank up in Crystaline. I usually spam it for two days towards the end of current season and easily rank up to max or at least the gear reward step.
It sucks if for many people EW feels like it’s lacking content, but somehow it’s not my case. I would truly change maybe only 5% of EW content, the rest absolutely clicks with my gaming style. Whenever I feel like hardcore raiding, I can do it and not fall behind on casual content. Also works vice versa - if I feel like spamming Good Saucer for two weeks, I don’t have to be afraid I’m missing out on some supposed “endgame” content.
Pay your surgeon very well to break the spell of ageing.
Owning a house is endgame content? Since when? A lot of people treat a house in this game the same way people treat the mentor crown as a symbol of status. To the point they don't decorate their house. Or if they do they don't go inside of it and just afk somewhere else. Only to step inside and do a quick interaction with something inside to reset the timer.
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