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Thread: Yoshi-P lied

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  1. #1
    Player
    Elucesta's Avatar
    Join Date
    Jan 2022
    Location
    Gridania
    Posts
    105
    Character
    Miko Fukumoto
    World
    Gilgamesh
    Main Class
    White Mage Lv 90
    Personally, I feel the gameplay and combat design is what really needs to be improved upon. Battle content has to have more of a middle ground that isn't just a raid. As someone else here mentioned, gear progression does not feel good at all tbh. Part of an RPG is to feel your character progressing and growing stronger. But that aspect of gameplay here is stagnant unfortunately. I also would like to say we need more things to do in open world. Another thread mentioned how fates are pretty limited and there isn't much interactions among players because everything is in an instanced dungeon or raid. Open world feels too safe, and I feel if they improved a but more upon those things I would tremendously be happy.
    (10)

  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Elucesta View Post
    Personally, I feel the gameplay and combat design is what really needs to be improved upon. Battle content has to have more of a middle ground that isn't just a raid. As someone else here mentioned, gear progression does not feel good at all tbh. Part of an RPG is to feel your character progressing and growing stronger. But that aspect of gameplay here is stagnant unfortunately. I also would like to say we need more things to do in open world. Another thread mentioned how fates are pretty limited and there isn't much interactions among players because everything is in an instanced dungeon or raid. Open world feels too safe, and I feel if they improved a but more upon those things I would tremendously be happy.
    I kind of agree, when combat has become as safe and boring as it has now the faults of content like dungeons and ally raids only become more apparent, because it is quite literally missing the other half of it that makes it engaging: combat and job design.
    (8)