Personally, I feel the gameplay and combat design is what really needs to be improved upon. Battle content has to have more of a middle ground that isn't just a raid. As someone else here mentioned, gear progression does not feel good at all tbh. Part of an RPG is to feel your character progressing and growing stronger. But that aspect of gameplay here is stagnant unfortunately. I also would like to say we need more things to do in open world. Another thread mentioned how fates are pretty limited and there isn't much interactions among players because everything is in an instanced dungeon or raid. Open world feels too safe, and I feel if they improved a but more upon those things I would tremendously be happy.