Quote Originally Posted by Mithron View Post
I know you're a healer main but would it be so bad for PLD to have awesome utility and healing with the trade-off being lowest DPS of the tanks? :P
Sorry, my point wasn't 'this is too op so we cant have it' it was more meant to be 'this would be THIS OP, i don't get why people are saying OGCD Clem would be a nerf to PLD selfsustain'. Personally I think it'd be great if PLD was the 'selfhealing tank' via pure devotion to their oath, it'd be lore-friendly, it'd be a good callback to how Knight in FF1 had limited white magic access (up to level 5 was it? so at least Cure2), and I've never really understood why WAR is the 'selfheal tank', but WAR mains would have me believe that 'does the most damage' is an identity so /shrug

Quote Originally Posted by Sqwall View Post
Clemency and Sheltron are the same healing potency. In what way would anyone use clemency over sheltron at this point.

Holy Sheltron >>>>>> Clemency. Just for the shear fact that it gives mitigation (equal to sentinel btw if but brief)...oGCD...and it's a strong heal to boot.
If the PLD were below level 82, would be a good starting example. WAR has the selfhealing effect in Raw Intuition at level 54, and Equilibrium at 58. PLD has nothing until Holy Sheltron, as the selfhealing of the Req window is added by a trait in the late 80s.

If Clemency were made into an Oath spending OGCD and Sheltron were made into a standalone CD (lets say 20s since it takes about 22-23sec to get 50 oath atm), we'd have both at the same time, so there's no 'one VS the other' going on. Besides that, if you use Clemency on someone other than yourself, you get half of the healing too, boosting the total 'effective healing' of Clemency by 50% (good for after a double TB). So, as an example, in current tier there's a lot of bleeds on TBs and Block doesn't mitigate the bleed (only the initial hit). So rather than using Sheltron and Intervention, it'd potentially be better to use a buffed Intervention, get the 'helpy button' from your cotank in return eg Nascent/TBN/Heart of whatsit, and then Clemency the other tank after the damage hits. Further, if Sheltron was a free standalone OGCD, you could throw it in for free too.

Also a consideration to make: WAR's Bloodwhetting is 'free' every 25s, gives 400p shield, and 400p healing per GCD spent under it's effect (total 1600p EHP). Clemency costs a GCD and is 1000p EHP (1500 if used on ally). Sheltron gives 4 ticks of 250p, totalling 1000EHP, but costs 50 gauge. So moving Sheltron off of the gauge actually makes it more comparable to Bloodwhetting in single target. I think I'd rather they remove the selfhealing from the Req window, and made this gauge spending Clemency change, it'd mean the PLD can choose when to heal, instead of having to hope that the 2400p healing of the Req combo happens to line up with damage

Quote Originally Posted by Sqwall View Post
Now Cover? THAT could get the boot or trait up treatment...cover is useless practically.
Just had a funny idea: what if we rework Cover, so that it's like Thunderclap or Icarus, where we can use it on an ally from, say, 30y away, and we rush to their location, then apply the tether with 12y range as it works now? PLD would have an ally-based gapcloser, allowing it to get around the field a lot faster than the other tanks, that could be cool and unique? Definitely not just stealing Intervene from 'other game' no no

Quote Originally Posted by Gserpent View Post
Unless you already have the gear, to survive the double tankbusters, PLD must give their buddy Intervention, receive their buddy's skill (Heart of Corundum, Nascent Flash, etc), and use Sheltron. In addition to Rampart or Sentinel (possibly both, if we're talking about crafted ilvls.) This means their buddy doesn't have their own defensive skill (it has to be given to the PLD), which is why you have to use Intervention. The reason for all of this is because you can't block dots, and Abyssos brought in a heavy dot with each tankbuster.
God the difference between PLD and WAR in P7S week 1 was night and day, I could just Krasis Soteria the WAR and he'd be fine for the bleed, but the PLDs would dissolve like paper in the rain... Holy Sheltron gives 15% mit for the first 4 seconds, on top of it's block effect. Since Block doesn't affect DOTs, maybe the strength of Blocking needs to be reduced, and the strength of that 4sec mit increased, to rebalance PLD to be stronger against DOTs? This would make regular Sheltron weaker, so maybe moving the bonus 'timed it right' mit to regular Sheltron would be needed to compensate, with Holy Sheltron being the 'it now does regen!' upgrade

Screw it, make the 'timed it right' mit 25-30%, if PLD is going to be stuck with one less mit tool than the other tanks, make it's current tools strong to compensate, so it can take a TB with one CD where other tanks would need 2. Make it become the 'tanky tank' you'd expect it to be with a whole shield strapped to it's arm. I miss SB when blocks were 30% in BIS Alphascape gear, Sheltron was a Vengeance on a 22 sec CD it was great