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  1. #1
    Player
    Espon's Avatar
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    Aug 2013
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    1,001
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gserpent View Post
    You can literally look up my lodestone. I don't make any effort to hide it. I haven't bothered raiding this expansion, but I've kept up with the strats and clears of my friends so I am familiar with them.

    -pointless babbling-

    I feel like you're just arguing for the sake of arguing at this point, rather than actually considering the impacts of what's being suggested. It's very tiresome.
    It's amazing how good you are at picking random words from what I said in this thread and ignoring everything else. You seem to be under the assumption that I'm perfectly content with paladin right now and yet the very first thing I posted before you came in here and started crapping your diaper everywhere was several issues I have with the job and fixes I think could work that doesn't require the job to be completely reworked. I want to avoid an incident like with what happened with Samurai or Summoner where old players no longer enjoy the job they used to play because of how different it is now.

    Maybe you should take more than a few seconds to read what people are actually saying instead of throwing a temper tantrum and telling everyone that disagrees with you to quit the game. It didn't help you win you any arguments when you were a child, and it won't win you any arguments here.
    (4)

  2. #2
    Player
    Rithy255's Avatar
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    May 2022
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    2,094
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Espon View Post
    It's amazing how good you are at picking random words from what I said in this thread and ignoring everything else. You seem to be under the assumption that I'm perfectly content with paladin right now and yet the very first thing I posted before you came in here and started crapping your diaper everywhere was several issues I have with the job and fixes I think could work that doesn't require the job to be completely reworked. I want to avoid an incident like with what happened with Samurai or Summoner where old players no longer enjoy the job they used to play because of how different it is now.

    Maybe you should take more than a few seconds to read what people are actually saying instead of throwing a temper tantrum and telling everyone that disagrees with you to quit the game. It didn't help you win you any arguments when you were a child, and it won't win you any arguments here.
    I don't even know what he's talking about tbh, every tank can "freely" use their defensives and PLD can't??? if anything as PLD you can be slightly more flexible then any other tank because you'll normally have shelltron for every tank buster (at least, if you saved up you can also use 100 oath on intervention if your co-tank really needs it). But in the same situation any other tank has to wait 25 seconds (15 in drks cases) if they wanna use their cds on autos...

    PLD's gauge I don't think should or needs to become "clemency gauge", I'd like them to expand on how oath gauge works a bit but tying one sustain ability and giving PLD a 25 second mitigation (like every other tank) just really doesn't seem like a good idea to me, I'd much rather Oath gauge become a more interactive, defensive only (still) gauge

    I got called mad earlier because I didn't like the direction that pld was going, I think this really sums up how I feel about the mentality of "don't like it just quit"
    Quote Originally Posted by Rithy255 View Post
    I'm also not mad that the Paladin is getting reworked it's how it's being reworked, people can again disagree and show disappointment in the direction of the game and still like the game, I have said before that I think PLD needs better defensives and adjustments to its rotation without ruining current pld, I mainly disagree with a total rework and making it like every other tank.
    What you suggested (again) Solves the "clemency issue" (I don't think theirs actually a issue with clemency, more that Plds burst sustain isn't controlled). But having the option to OGCD heal and have a consistent source of healing (if you need it) is good.
    (2)
    Last edited by Rithy255; 12-02-2022 at 09:44 PM.

  3. #3
    Player Gserpent's Avatar
    Join Date
    Mar 2021
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    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Rithy255 View Post
    I don't even know what he's talking about tbh, every tank can "freely" use their defensives and PLD can't??? if anything as PLD you can be slightly more flexible then any other tank because you'll normally have shelltron for every tank buster (at least, if you saved up you can also use 100 oath on intervention if your co-tank really needs it). But in the same situation any other tank has to wait 25 seconds (15 in drks cases) if they wanna use their cds on autos...

    PLD's gauge I don't think should or needs to become "clemency gauge", I'd like them to expand on how oath gauge works a bit but tying one sustain ability and giving PLD a 25 second mitigation (like every other tank) just really doesn't seem like a good idea to me, I'd much rather Oath gauge become a more interactive, defensive only (still) gauge

    I got called mad earlier because I didn't like the direction that pld was going, I think this really sums up how I feel about the mentality of "don't like it just quit"


    What you suggested (again) Solves the "clemency issue" (I don't think theirs actually a issue with clemency, more that Plds burst sustain isn't controlled). But having the option to OGCD heal and have a consistent source of healing (if you need it) is good.
    I explained why PLD doesn't have free use of Sheltron. I'm sorry if it wasn't explicit enough? Currently, in order to handle tankbusters due to a large portion of Sheltron's mitigation (guaranteed blocking) not working on the bleeds that comprise a large portion of tankbuster damage, PLD groups have to engage in a gimmick where their co-tank uses their defensive skill on the PLD (Nascent Flash, Heart of Corundum, Oblation, etc) and then the PLD hands them Intervention to cover for their lack of that skill on themselves, on top of the PLD also using Sheltron on themselves for the flat 15% mitigation. This requires 100 gauge, obviously. It should also be noted that it takes longer than 25 sec to accrue 50 gauge (swing timer for abyssos sword is 2.24 seconds, before modifications), and this is further extended if the PLD has to stop autoswinging. Others have suggested ways of addressing this different, separate problem.

    I told you "if you don't like it just quit" because that's literally your only option here. If you don't like the direction PLD is going, and PLD being homogenized to be "WAR but they have a shield!" is going to be a deal-breaker for you, then you should probably plan your exit because that is exactly what we're going to be getting. WAR is wildly popular, fits Square-Enix's seemingly "we want classes to be as mindless as possible so players can't make meaningful mistakes" design ethos, and PLD is currently suffering from multiple issues affecting both its durability and its DPS.

    Moreover, your fixation on solo performance or other things like that is really weird, when PLD isn't even top dog at that anymore. WAR has long since eclipsed PLD at being able to solo things, so why would anyone pick PLD for that job anyway?
    (1)

  4. #4
    Player
    Rithy255's Avatar
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    May 2022
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    2,094
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    (Quote was shortened look at og post for better context)
    Quote Originally Posted by Gserpent View Post
    I explained why PLD doesn't have free use of Sheltron. I'm sorry if it wasn't explicit enough? Currently, in order to handle tankbusters due to a large portion of Sheltron's mitigation (guaranteed blocking) not working on the bleeds that comprise a large portion of tankbuster damage, PLD groups have to engage in a gimmick where their co-tank uses their defensive skill on the PLD (Nascent Flash, Heart of Corundum, Oblation, etc) and then the PLD hands them Intervention to cover for their lack of that skill on themselves, on top of the PLD also using Sheltron on themselves for the flat 15% mitigation. This requires 100 gauge, obviously. It should also be noted that it takes longer than 25 sec to accrue 50 gauge (swing timer for abyssos sword is 2.24 seconds, before modifications), and this is further extended if the PLD has to stop autoswinging. Others have suggested ways of addressing this different, separate problem.
    No I went over it, you shouldn't even be constantly saving up 100 oath for shelltron/interventions in case of a double tank buster, is the issue I don't actually think you understand how Paladin works if you generally think that's the case, in reality PLD's always going to have access at least for themselves, again No tank really "needs" you to intervention them generally speaking but it's a nice bonus to have if you know a double tank buster is coming, PLD because of two stacks is generally more free then other tanks.

    Correction, No It doesn't take longer then 25 seconds, actually through timing it and averages it worked out to filling every 21 seconds to 50, again Incorrect. This is something I even went out and tested/timed in game, again telling people to quit the game is disrespectful calling people "mad", you generally can't understand not taking issue with things but still liking the game "just quit" isn't a good argument beyond that you were calling me mad for no reason really.

    It's not my fixation, I take Issue with changing clemency itself, I think people who enjoy solo content and Paladin, also theirs also other cases outside solo content where clemency is again useful. Changing it in a way that doesn't ruin PLD's solo ability or just general ability to have a on demand heal, sure it would "make PLD better" if you gave them a ogcd clemency instead of current clemency but again PLD would also still be good if you kept clemency as it is and either like what was mentioned give clemecy it a way of ogcd healing (Espons clemency suggestion) or give pld a ogcd heal action.
    (2)
    Last edited by Rithy255; 12-03-2022 at 11:21 AM. Reason: Sentence errors

  5. #5
    Player Gserpent's Avatar
    Join Date
    Mar 2021
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    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Rithy255 View Post
    (Quote was shortened look at og post for better context)

    No I went over it, you shouldn't even be constantly saving up 100 oath for shelltron/interventions in case of a double tank buster, is the issue I don't actually think you understand how Paladin works if you generally think that's the case, in reality PLD's always going to have access at least for themselves, again No tank really "needs" you to intervention them generally speaking but it's a nice bonus to have if you know a double tank buster is coming, PLD because of two stacks is generally more free then other tanks.
    Unless you already have the gear, to survive the double tankbusters, PLD must give their buddy Intervention, receive their buddy's skill (Heart of Corundum, Nascent Flash, etc), and use Sheltron. In addition to Rampart or Sentinel (possibly both, if we're talking about crafted ilvls.) This means their buddy doesn't have their own defensive skill (it has to be given to the PLD), which is why you have to use Intervention. The reason for all of this is because you can't block dots, and Abyssos brought in a heavy dot with each tankbuster.

    Technically, you could just yell healers adjust and the healers could probably handle it, but this would probably involve some GCD healing, and that's a raid DPS loss. Meanwhile, you can do the above and no DPS is lost. I think PLD is okay once they already have that raid gear, but if you're progging, you either force your healers to sacrifice DPS or you have to stock 100 gauge for the dual tankbusters.

    FWIW, PLD is also quite weak in DSR. The friends I watched were running GNB/WAR, so I don't have any... secondhand? experience here, but from what I've heard, PLD struggles a lot in certain phases while the other tanks are completely fine. This, on top of having very low DPS.
    (0)

  6. #6
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    2,467
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Mithron View Post
    I know you're a healer main but would it be so bad for PLD to have awesome utility and healing with the trade-off being lowest DPS of the tanks? :P
    Sorry, my point wasn't 'this is too op so we cant have it' it was more meant to be 'this would be THIS OP, i don't get why people are saying OGCD Clem would be a nerf to PLD selfsustain'. Personally I think it'd be great if PLD was the 'selfhealing tank' via pure devotion to their oath, it'd be lore-friendly, it'd be a good callback to how Knight in FF1 had limited white magic access (up to level 5 was it? so at least Cure2), and I've never really understood why WAR is the 'selfheal tank', but WAR mains would have me believe that 'does the most damage' is an identity so /shrug

    Quote Originally Posted by Sqwall View Post
    Clemency and Sheltron are the same healing potency. In what way would anyone use clemency over sheltron at this point.

    Holy Sheltron >>>>>> Clemency. Just for the shear fact that it gives mitigation (equal to sentinel btw if but brief)...oGCD...and it's a strong heal to boot.
    If the PLD were below level 82, would be a good starting example. WAR has the selfhealing effect in Raw Intuition at level 54, and Equilibrium at 58. PLD has nothing until Holy Sheltron, as the selfhealing of the Req window is added by a trait in the late 80s.

    If Clemency were made into an Oath spending OGCD and Sheltron were made into a standalone CD (lets say 20s since it takes about 22-23sec to get 50 oath atm), we'd have both at the same time, so there's no 'one VS the other' going on. Besides that, if you use Clemency on someone other than yourself, you get half of the healing too, boosting the total 'effective healing' of Clemency by 50% (good for after a double TB). So, as an example, in current tier there's a lot of bleeds on TBs and Block doesn't mitigate the bleed (only the initial hit). So rather than using Sheltron and Intervention, it'd potentially be better to use a buffed Intervention, get the 'helpy button' from your cotank in return eg Nascent/TBN/Heart of whatsit, and then Clemency the other tank after the damage hits. Further, if Sheltron was a free standalone OGCD, you could throw it in for free too.

    Also a consideration to make: WAR's Bloodwhetting is 'free' every 25s, gives 400p shield, and 400p healing per GCD spent under it's effect (total 1600p EHP). Clemency costs a GCD and is 1000p EHP (1500 if used on ally). Sheltron gives 4 ticks of 250p, totalling 1000EHP, but costs 50 gauge. So moving Sheltron off of the gauge actually makes it more comparable to Bloodwhetting in single target. I think I'd rather they remove the selfhealing from the Req window, and made this gauge spending Clemency change, it'd mean the PLD can choose when to heal, instead of having to hope that the 2400p healing of the Req combo happens to line up with damage

    Quote Originally Posted by Sqwall View Post
    Now Cover? THAT could get the boot or trait up treatment...cover is useless practically.
    Just had a funny idea: what if we rework Cover, so that it's like Thunderclap or Icarus, where we can use it on an ally from, say, 30y away, and we rush to their location, then apply the tether with 12y range as it works now? PLD would have an ally-based gapcloser, allowing it to get around the field a lot faster than the other tanks, that could be cool and unique? Definitely not just stealing Intervene from 'other game' no no

    Quote Originally Posted by Gserpent View Post
    Unless you already have the gear, to survive the double tankbusters, PLD must give their buddy Intervention, receive their buddy's skill (Heart of Corundum, Nascent Flash, etc), and use Sheltron. In addition to Rampart or Sentinel (possibly both, if we're talking about crafted ilvls.) This means their buddy doesn't have their own defensive skill (it has to be given to the PLD), which is why you have to use Intervention. The reason for all of this is because you can't block dots, and Abyssos brought in a heavy dot with each tankbuster.
    God the difference between PLD and WAR in P7S week 1 was night and day, I could just Krasis Soteria the WAR and he'd be fine for the bleed, but the PLDs would dissolve like paper in the rain... Holy Sheltron gives 15% mit for the first 4 seconds, on top of it's block effect. Since Block doesn't affect DOTs, maybe the strength of Blocking needs to be reduced, and the strength of that 4sec mit increased, to rebalance PLD to be stronger against DOTs? This would make regular Sheltron weaker, so maybe moving the bonus 'timed it right' mit to regular Sheltron would be needed to compensate, with Holy Sheltron being the 'it now does regen!' upgrade

    Screw it, make the 'timed it right' mit 25-30%, if PLD is going to be stuck with one less mit tool than the other tanks, make it's current tools strong to compensate, so it can take a TB with one CD where other tanks would need 2. Make it become the 'tanky tank' you'd expect it to be with a whole shield strapped to it's arm. I miss SB when blocks were 30% in BIS Alphascape gear, Sheltron was a Vengeance on a 22 sec CD it was great
    (1)

  7. #7
    Player
    Rithy255's Avatar
    Join Date
    May 2022
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    2,094
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gserpent View Post
    Unless you already have the gear, to survive the double tankbusters, PLD must give their buddy Intervention, receive their buddy's skill (Heart of Corundum, Nascent Flash, etc), and use Sheltron. In addition to Rampart or Sentinel (possibly both, if we're talking about crafted ilvls.) This means their buddy doesn't have their own defensive skill (it has to be given to the PLD), which is why you have to use Intervention. The reason for all of this is because you can't block dots, and Abyssos brought in a heavy dot with each tankbuster.

    Technically, you could just yell healers adjust and the healers could probably handle it, but this would probably involve some GCD healing, and that's a raid DPS loss. Meanwhile, you can do the above and no DPS is lost. I think PLD is okay once they already have that raid gear, but if you're progging, you either force your healers to sacrifice DPS or you have to stock 100 gauge for the dual tankbusters.

    FWIW, PLD is also quite weak in DSR. The friends I watched were running GNB/WAR, so I don't have any... secondhand? experience here, but from what I've heard, PLD struggles a lot in certain phases while the other tanks are completely fine. This, on top of having very low DPS.
    Ok so other tanks in the same situation who don't have the benefit of intervention seem to be perfectly fine taking tank double busters, what's exclusive about PLD that if they dont use intervention (when any other tank would at most use something like Oblation, a skill only Drk has), that the other tank wouldn't "survive" Also, if your Gunbreaker uses Heart of corumdum on you or your warrior uses flash, then you could likely sentinel and intervention them without having to store up gauge, acting as if the PLD "has" to save up to 100 in every instance of a fight makes no sense when you have so many options where you don't have to use intervention all the time.

    If Paladin was the only Job that can use its short cd on themselves and their co-tank, otherwise the healers would have a "major dps loss" PLD would all of a sudden become a must pick, but no they balance the fights not around PLD's unique trait of being able to store up to 100 gauge, using it on both is likely "Optimal" but when you're at the stage of being optimal, you tend to know when a duel tank buster is coming... I really don't see what even point you're trying to make here.

    PLD does struggle, the Issues aren't clemency or oath gauge, it stems from a ton of Issues, Pretty sure theirs stuns in the latest ultimate that holy shelltron just doesn't block for one, They're the only tank lacking any personal defensive or anything equal to a a "small 60 second, Such as Oblation, aurora, equilibrium", They have some Jank and personal things that could be buffed, Having two raid wides on paper is good but I find passage of arms very situational and DV can be more clunky opposed to shake it off.
    (2)

  8. #8
    Player Gserpent's Avatar
    Join Date
    Mar 2021
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    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Rithy255 View Post
    Ok so other tanks in the same situation who don't have the benefit of intervention seem to be perfectly fine taking tank double busters, what's exclusive about PLD that if they dont use intervention (when any other tank would at most use something like Oblation, a skill only Drk has), that the other tank wouldn't "survive" Also, if your Gunbreaker uses Heart of corumdum on you or your warrior uses flash, then you could likely sentinel and intervention them without having to store up gauge, acting as if the PLD "has" to save up to 100 in every instance of a fight makes no sense when you have so many options where you don't have to use intervention all the time.
    What? No, dude. The PLD team *had* to engage in that gimmick to avoid shuffling a ton of extra work onto the healers. Either you did as I described above or you forced one or potentially both healers to have to pump GCD heals into the PLD to keep them alive through the bleed.

    The WAR uses Nascent Flash on the PLD so that the PLD gets the raw mitigation necessary to survive through the bleed without giving the healers apoplexy. This means the WAR cannot use Bloodwhetting on themselves to tank up. The PLD then gives the WAR Intervention for 20+15% mit to compensate. Doing *anything else* means the healers have to adjust, which means GCD healing, which cuts raid DPS. Given how overtuned P8S was on arrival, this loss of DPS was actually relevant at the time... especially since you were *already* behind the DPS curve due to how low PLD's DPS was before the patch adjustments at the time.

    I don't know how I can be more clear about this. PLD either has to stock 100 gauge for the tankbusters, or the healers have to sack their DPS to compensate. At least with crafted ilvls. I think it's less strenuous once you're geared up and doing reclears.

    Quote Originally Posted by ForsakenRoe View Post
    If the PLD were below level 82, would be a good starting example. WAR has the selfhealing effect in Raw Intuition at level 54, and Equilibrium at 58. PLD has nothing until Holy Sheltron, as the selfhealing of the Req window is added by a trait in the late 80s.

    If Clemency were made into an Oath spending OGCD and Sheltron were made into a standalone CD (lets say 20s since it takes about 22-23sec to get 50 oath atm), we'd have both at the same time, so there's no 'one VS the other' going on. Besides that, if you use Clemency on someone other than yourself, you get half of the healing too, boosting the total 'effective healing' of Clemency by 50% (good for after a double TB). So, as an example, in current tier there's a lot of bleeds on TBs and Block doesn't mitigate the bleed (only the initial hit). So rather than using Sheltron and Intervention, it'd potentially be better to use a buffed Intervention, get the 'helpy button' from your cotank in return eg Nascent/TBN/Heart of whatsit, and then Clemency the other tank after the damage hits. Further, if Sheltron was a free standalone OGCD, you could throw it in for free too.
    Yeah, I'd definitely want to see something like this. Let's say that Cover is removed, because it's kind of a useless ability right now and I don't see any feasible way of making it useful in a raiding context without making it overpowered.

    So now we have an open spot at lvl 45. Put Clemency there. Since Sheltron is now free to use, this is also when we get Oath Gauge. Make this Clemency a 500 potency cure effect. At 58, when we previously earned Clemency, we instead get a trait that upgrades it to its 1000 potency form. Adjust Divine Magic Mastery at 64 to add on the "heal yourself for half the effect when used on an ally" element to the spell.

    Sounds like a much more flavorful *and* effective Paladin, doesn't it? Even if we changed literally nothing else, I'd still want Clemency (even its current DPS loss form) at 45, because Paladins having limited white magic ability is such a core concept for the class fantasy. I also think we should be getting baby versions of Holy Spirit and Holy Circle earlier, too, but that's another subject...
    (0)
    Last edited by Gserpent; 12-03-2022 at 05:07 PM.