Quote Originally Posted by Rithy255 View Post
I don't even know what he's talking about tbh, every tank can "freely" use their defensives and PLD can't??? if anything as PLD you can be slightly more flexible then any other tank because you'll normally have shelltron for every tank buster (at least, if you saved up you can also use 100 oath on intervention if your co-tank really needs it). But in the same situation any other tank has to wait 25 seconds (15 in drks cases) if they wanna use their cds on autos...

PLD's gauge I don't think should or needs to become "clemency gauge", I'd like them to expand on how oath gauge works a bit but tying one sustain ability and giving PLD a 25 second mitigation (like every other tank) just really doesn't seem like a good idea to me, I'd much rather Oath gauge become a more interactive, defensive only (still) gauge

I got called mad earlier because I didn't like the direction that pld was going, I think this really sums up how I feel about the mentality of "don't like it just quit"


What you suggested (again) Solves the "clemency issue" (I don't think theirs actually a issue with clemency, more that Plds burst sustain isn't controlled). But having the option to OGCD heal and have a consistent source of healing (if you need it) is good.
I explained why PLD doesn't have free use of Sheltron. I'm sorry if it wasn't explicit enough? Currently, in order to handle tankbusters due to a large portion of Sheltron's mitigation (guaranteed blocking) not working on the bleeds that comprise a large portion of tankbuster damage, PLD groups have to engage in a gimmick where their co-tank uses their defensive skill on the PLD (Nascent Flash, Heart of Corundum, Oblation, etc) and then the PLD hands them Intervention to cover for their lack of that skill on themselves, on top of the PLD also using Sheltron on themselves for the flat 15% mitigation. This requires 100 gauge, obviously. It should also be noted that it takes longer than 25 sec to accrue 50 gauge (swing timer for abyssos sword is 2.24 seconds, before modifications), and this is further extended if the PLD has to stop autoswinging. Others have suggested ways of addressing this different, separate problem.

I told you "if you don't like it just quit" because that's literally your only option here. If you don't like the direction PLD is going, and PLD being homogenized to be "WAR but they have a shield!" is going to be a deal-breaker for you, then you should probably plan your exit because that is exactly what we're going to be getting. WAR is wildly popular, fits Square-Enix's seemingly "we want classes to be as mindless as possible so players can't make meaningful mistakes" design ethos, and PLD is currently suffering from multiple issues affecting both its durability and its DPS.

Moreover, your fixation on solo performance or other things like that is really weird, when PLD isn't even top dog at that anymore. WAR has long since eclipsed PLD at being able to solo things, so why would anyone pick PLD for that job anyway?