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  1. #11
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Rithy255 View Post
    Ok so other tanks in the same situation who don't have the benefit of intervention seem to be perfectly fine taking tank double busters, what's exclusive about PLD that if they dont use intervention (when any other tank would at most use something like Oblation, a skill only Drk has), that the other tank wouldn't "survive" Also, if your Gunbreaker uses Heart of corumdum on you or your warrior uses flash, then you could likely sentinel and intervention them without having to store up gauge, acting as if the PLD "has" to save up to 100 in every instance of a fight makes no sense when you have so many options where you don't have to use intervention all the time.
    What? No, dude. The PLD team *had* to engage in that gimmick to avoid shuffling a ton of extra work onto the healers. Either you did as I described above or you forced one or potentially both healers to have to pump GCD heals into the PLD to keep them alive through the bleed.

    The WAR uses Nascent Flash on the PLD so that the PLD gets the raw mitigation necessary to survive through the bleed without giving the healers apoplexy. This means the WAR cannot use Bloodwhetting on themselves to tank up. The PLD then gives the WAR Intervention for 20+15% mit to compensate. Doing *anything else* means the healers have to adjust, which means GCD healing, which cuts raid DPS. Given how overtuned P8S was on arrival, this loss of DPS was actually relevant at the time... especially since you were *already* behind the DPS curve due to how low PLD's DPS was before the patch adjustments at the time.

    I don't know how I can be more clear about this. PLD either has to stock 100 gauge for the tankbusters, or the healers have to sack their DPS to compensate. At least with crafted ilvls. I think it's less strenuous once you're geared up and doing reclears.

    Quote Originally Posted by ForsakenRoe View Post
    If the PLD were below level 82, would be a good starting example. WAR has the selfhealing effect in Raw Intuition at level 54, and Equilibrium at 58. PLD has nothing until Holy Sheltron, as the selfhealing of the Req window is added by a trait in the late 80s.

    If Clemency were made into an Oath spending OGCD and Sheltron were made into a standalone CD (lets say 20s since it takes about 22-23sec to get 50 oath atm), we'd have both at the same time, so there's no 'one VS the other' going on. Besides that, if you use Clemency on someone other than yourself, you get half of the healing too, boosting the total 'effective healing' of Clemency by 50% (good for after a double TB). So, as an example, in current tier there's a lot of bleeds on TBs and Block doesn't mitigate the bleed (only the initial hit). So rather than using Sheltron and Intervention, it'd potentially be better to use a buffed Intervention, get the 'helpy button' from your cotank in return eg Nascent/TBN/Heart of whatsit, and then Clemency the other tank after the damage hits. Further, if Sheltron was a free standalone OGCD, you could throw it in for free too.
    Yeah, I'd definitely want to see something like this. Let's say that Cover is removed, because it's kind of a useless ability right now and I don't see any feasible way of making it useful in a raiding context without making it overpowered.

    So now we have an open spot at lvl 45. Put Clemency there. Since Sheltron is now free to use, this is also when we get Oath Gauge. Make this Clemency a 500 potency cure effect. At 58, when we previously earned Clemency, we instead get a trait that upgrades it to its 1000 potency form. Adjust Divine Magic Mastery at 64 to add on the "heal yourself for half the effect when used on an ally" element to the spell.

    Sounds like a much more flavorful *and* effective Paladin, doesn't it? Even if we changed literally nothing else, I'd still want Clemency (even its current DPS loss form) at 45, because Paladins having limited white magic ability is such a core concept for the class fantasy. I also think we should be getting baby versions of Holy Spirit and Holy Circle earlier, too, but that's another subject...
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    Last edited by Gserpent; 12-03-2022 at 05:07 PM.