(respond to above)
It would also go up if I don't know? like I've said a million times you just add a OCD heal to paladins kit. Is that so hard to understand that you don't have to remove clemency for that? Clemency isn't and shouldn't be considered a "taxed defensive" I don't know how that's hard to understand.

We're not talking about if SE does or doesn't design around only raids, we're talking about that is it a good idea? to only have abilities designed around raids? my awnser is no, it's perfectly fine to have a ability that works more better for other content as long as it doesn't hurt raiding content, again clemency doesn't actively take anything away from PLD, adding onto PLD's kit makes more sense instead of taking away, we have plenty of ways to cut down on "bloat" without removing clemency.

"Just find another game" no I like ff14 I want it to be even better so yes I do have opinions that might not be to everyone's liking, I don't think the games perfect I have problems with plenty of other games despite enjoying them, I can want changes or argue against changing certain abilities such as clemency because it doesn't fall under raid design and still enjoy the game. Just do not try this tactic of "go to another game lol" no I like ff14.

I'm also not mad that the Paladin is getting reworked it's how it's being reworked, people can again disagree and show disappointment in the direction of the game and still like the game, I have said before that I think PLD needs better defensives and adjustments to its rotation without ruining current pld, I mainly disagree with a total rework and making it like every other tank.

"DRK Is just fine in big pulls"
Depends on dungeon, going through The first EW dungeon as a DRK isn't fun and the final msq one isn't fun either. Drk certainly isn't near any other tank defensively In big pulls, TBN isn't good because it pops very soon it may "scale with gear" but isn't that every single mitigation? every other mitigation is going to be better with better gear... Oblation isn't "crazy good" don't get me wrong its decent in raiding content, but a 10% mitigation in a big pull isn't "crazy good" when you lack sustain.
Just comparing it to any other tank in big pulls it's easily the weakest defensively by a wide margin. While warrior just doesn't do any work and makes healers feel irrelevant, not like this argument means anything to current clemency, but it is certainly night and day when you compare war/drk in big pulls, despite that drks decently balanced for raids and good defensively, I'd just like them to actually balance out jobs in pulls a bit and give healers something to do.

"where do I get my ideas from?" My Ideas would actually make both people happy, the ones who liked old clemency but also wants a way to OCGD heal while yours would actually annoy a lot of people who liked old clemency for how it is.