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  1. #11
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,835
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Right, but if it has replay value it might cause content to progressively add up chores for you to do with each patch. Meanwhile, although some people burn through to the rewards in hours or days, some other people take a lot of time to do it because they have less time to play, so if they increase the time it takes, it becomes a lot more of a grind for more casual players.

    They could make almost all content somehow level up alt jobs or give aetheryte tickets. After all, this makes people praise POTD, HoH and Bozja. Would that really be enough though?
    There is a point in progressively adding chores, but this equally does depend on whether everything turns into a requisite on content in subsequent patches, and equally, whether they can progressively nerf or reduce requirements in scopes of content where this is present - I can understand the whole idea of it though, but there is a point where it does stifle any meaningful progression path, or ensuring content does have long-standing, and repeatable content. The key behind it is just being proactive in reducing the effort required. -- There's a balance and in this respect, it is something that can be done, so, so much better.

    To put 2 things into perspective, both may equally occur later in the patch cycle, but... Would having a greater level of engagement in Island Sanctuary, for example with sightseeing logs, or explorable ruins with potential treasure and additional rewards -- Would take anything away from peoples' ability to engage more passively with the content? Similarly, would attaching gear rewards to the newer 'hard mode' dungeons take anything away from other players' experience?

    I would argue people praise PotD, HoH, and Bozja for the lockbox system, and that it is multifaceted -- In that, you can get rewards, and you can also level -- In this respect Island Sanctuary's biggest boon is equally the biggest failure.
    (3)
    Last edited by Kaurhz; 10-25-2022 at 01:47 AM.