Quote Originally Posted by Jeeqbit View Post
A lot of people don't like how casual the content can be, but if they did the opposite, "took a risk" and made it like how I am told WoW has been where people spend all day every day just preparing for raids, then the casuals would be the ones dissatisfied. Mechanisms exist to allow you to create your own grindy content such as mount, minion, glamour or achievement farming without forcing others into it.
The fact is the XIV is going to be like WoW, just in the opposite way. Blizzard shot their feet by creating a toxic elitism environment, XIV is shooting their feet by creating a toxic positivity towards casual contents, leaving behind what should be a relevant feature of an MMO. Contents balancing.
A good MMO should balance its contents so who wants a chilly experience can find it in there in the same way who seeks for a more x-core experience.
XIV forces who is not interested into running dungeons, fishing, rping, grinding achievements/mounts/minions to leave and unsub till next expac.
XIV forces the veterans, players that maybe plays this game since 1.0 and supported it since its first release to play the same old shit everyday.
There is no risk in trying to revamp an old system.
Hear what people wants. They don’t want an hardcore-based game.
They want a fun MMO to play with.
They want healers to have some kind of challenge outside the healing check “difficulties”.
They want the timegating system loot to be removed.
They want an housing system rework (I do).
They want to be rewarded in a proper manner.
They don’t want a brand new dead contents within a week.
They don’t want being sit in PF and wait hours before it fills.
They don’t want anymore excuses from Yoshida.

But this is not what SE wants.
So I guess XIV is well and done. Eventually it will transform in a social simulator where ppl pay 13 euros per month just to sit and talk and this is so fucking sad bc you can do it now for free irl. The collapse of the modern society into a digital one.