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  1. #181
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,588
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Right, but if it has replay value it might cause content to progressively add up chores for you to do with each patch. Meanwhile, although some people burn through to the rewards in hours or days, some other people take a lot of time to do it because they have less time to play, so if they increase the time it takes, it becomes a lot more of a grind for more casual players.

    They could make almost all content somehow level up alt jobs or give aetheryte tickets. After all, this makes people praise POTD, HoH and Bozja. Would that really be enough though?
    There is a point in progressively adding chores, but this equally does depend on whether everything turns into a requisite on content in subsequent patches, and equally, whether they can progressively nerf or reduce requirements in scopes of content where this is present - I can understand the whole idea of it though, but there is a point where it does stifle any meaningful progression path, or ensuring content does have long-standing, and repeatable content. The key behind it is just being proactive in reducing the effort required. -- There's a balance and in this respect, it is something that can be done, so, so much better.

    To put 2 things into perspective, both may equally occur later in the patch cycle, but... Would having a greater level of engagement in Island Sanctuary, for example with sightseeing logs, or explorable ruins with potential treasure and additional rewards -- Would take anything away from peoples' ability to engage more passively with the content? Similarly, would attaching gear rewards to the newer 'hard mode' dungeons take anything away from other players' experience?

    I would argue people praise PotD, HoH, and Bozja for the lockbox system, and that it is multifaceted -- In that, you can get rewards, and you can also level -- In this respect Island Sanctuary's biggest boon is equally the biggest failure.
    (3)
    Last edited by Kaurhz; 10-25-2022 at 01:47 AM.

  2. #182
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,399
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kazhar View Post
    I've seen countless 2000 words post getting instantly dismissed and mocked on reddit (and here) because it was going against the general community opinions. The claim you're civilized people who only care about quality arguments is dishonest.
    No community acts like that and certainly not this one.

    What I've seen is people always moving the goalposts of what "constructive" means. And usually the final stage is "criticism is constructive if I agree with it".
    I've genuinely been impressed by the FFXIV community's ability to not only be content with mediocrity from the developers, but actively praise and defend it.

    Even on topics that are objectively true, if it has a negative spin about the state of the game, people will act like you're attacking their very being, rather than the product of a major gaming corporation with a net worth of over 6 billion dollars.
    (24)

  3. #183
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ivtrix View Post
    yeah but the community hates content creators all the time for some reason

    when long time players like Brian announce they are quitting, you listen the F up
    Listen up to what? Content creators are more prone to burnout than anyone else. They are the last group of people I would listen to.
    (7)

  4. #184
    Player

    Join Date
    May 2022
    Posts
    172
    Quote Originally Posted by Aword3213 View Post
    I've seen countless posts with wall of texts containing more than 3000 words proclaimed to be contructive cristisms when, in fact, just full of biases, self-righteuosness ego, and selfish desires.
    This, it is very easy to pretend to be constructive while in reality demanding that they, often raiders should be placed ahead of everyone else in terms of content, rewards and priority often because they unironically believe raiding makes them more important than everyone else.

    And when they are used to being pandered too in games like WoW they just cant comprehend how FF14 focuses on the majority of the playerbase rather than their tiny minority.
    (10)
    The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
    The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.

  5. #185
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by SeiyaSoiya View Post
    someone who has been playing the game 10 years longer than you, for starters
    Is this supposed to make me (feel) inferior? Around that time, I quit MMOs, started a photography biz and got my ass in shape, dropping around 100lbs. God, I'm such a loser. I want to be cool like Brian and have so many people make a buzz over me leaving a video game...
    (6)

  6. #186
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,635
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kaurhz View Post
    There's a balance and in this respect, it is something that can be done, so, so much better.
    Perhaps the balance could be shifted a bit, but without making casual players not engage with it.

    To put 2 things into perspective, both may equally occur later in the patch cycle, but... Would having a greater level of engagement in Island Sanctuary, for example with sightseeing logs, or explorable ruins with potential treasure and additional rewards -- Would take anything away from peoples' ability to engage more passively with the content?
    They could make Island Sanctuary have the things you described, but to what end and is it reasonable for a developer to think that far beyond the base concept art when developing a patch (not a whole game or expansion)? Explorable ruins would overlap with what variant dungeons are doing which would make a developer wonder if the two things should be merged.

    Similarly, would attaching gear rewards to the newer 'hard mode' dungeons take anything away from other players' experience?
    Which item level? I think that there is a chance they could add the tomestone augment items in 6.3, because there's no reason not to when you can get them from hunts and alliance raids.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  7. #187
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Which item level? I think that there is a chance they could add the tomestone augment items in 6.3, because there's no reason not to when you can get them from hunts and alliance raids.
    I love this idea. I don't even care much for progging the hunt mounts. Gimme another route.
    (0)

  8. #188
    Player Kazhar's Avatar
    Join Date
    Apr 2022
    Posts
    564
    Character
    Kazek Amilia
    World
    Twintania
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ralphe2449 View Post
    This, it is very easy to pretend to be constructive while in reality demanding that they, often raiders should be placed ahead of everyone else in terms of content, rewards and priority often because they unironically believe raiding makes them more important than everyone else.

    And when they are used to being pandered too in games like WoW they just cant comprehend how FF14 focuses on the majority of the playerbase rather than their tiny minority.
    It's hard to take you seriously when you continuously bring WoW and the evil elitist boogeyman in each of your post even when it is completely irrelevant to the subject. You're the walking definition of insecure toxic casual. You want everything catered to you only and afraid that people who play the game for different reasons might take that away from you.
    People who have negative opinions about this game are not limited to raiders or ex-WoW players. The most infamous complainer we have here doesn't engage in raiding as far as I know.
    Personally very few of my complaints are raid-related. As a raider, I'm satisfied by the game and I wouldn't play it if I wasn't. My major complaints are mostly about how lacking the story content has been since Endwalker and how they handle cosmetic content (like Hrothgar and Viera).

    And when they are used to being pandered too in games like WoW they just cant comprehend how FF14 focuses on the majority of the playerbase rather than their tiny minority.
    By the way, in some japanese servers the clear rate for the previous savage tier reached almost 50% (and since it's based on mount ownership the estimations are very conservative) of the endgame playerbase. High-end players are not in any way a "tiny" minority.

    The game caters to many different demographics, not only yours. And it's one of his main strengths. So stop with that stupid tribalism.
    (9)
    Last edited by Kazhar; 10-25-2022 at 03:15 AM.

  9. #189
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,588
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Perhaps the balance could be shifted a bit, but without making casual players not engage with it.

    They could make Island Sanctuary have the things you described, but to what end and is it reasonable for a developer to think that far beyond the base concept art when developing a patch (not a whole game or expansion)? Explorable ruins would overlap with what variant dungeons are doing which would make a developer wonder if the two things should be merged.

    Which item level? I think that there is a chance they could add the tomestone augment items in 6.3, because there's no reason not to when you can get them from hunts and alliance raids.
    On this note, there is a point where being too casual friendly, does in some shape actually come to a detriment to the casual if it cannot encourage exploration in a meaningful or substantial capacity.

    See, this is part of what I view as an issue, in that everything of the same category must be done within the same content type. Whether or not Variant Dungeons contain a particular piece of content should not necessarily be entirely deterministic of what is found elsewhere in the game. The point would be to add its own little flare or nuance to that. e.g., explorable ruins do not need to function the same. It could be something that adds a dungeoneering-Esque mechanic to it. It would be pretty difficult for me to describe what I mean in this regard without making an entire thesis on it,

    It's really just about the content type creating its own spin on it.
    (3)
    Last edited by Kaurhz; 10-25-2022 at 03:14 AM.

  10. #190
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,635
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kaurhz View Post
    On this note, there is a point where being too casual friendly, does in some shape actually come to a detriment to the casual if it cannot encourage exploration in a meaningful or substantial capacity.

    See, this is part of what I view as an issue, in that everything of the same category must be done within the same content type. Whether or not Variant Dungeons contain a particular piece of content should not necessarily be entirely deterministic of what is found elsewhere in the game. The point would be to add its own little flare or nuance to that. e.g., explorable ruins do not need to function the same. It could be something that adds a dungeoneering-Esque mechanic to it. It would be pretty difficult for me to describe what I mean in this regard without making an entire thesis on it,

    It's really just about the content type creating its own spin on it.
    To be fair, they did add one little mini game that a lot of people engaged with and that was hunting for the rare animals that only spawn in certain weather or at certain times. It's not necessary to do that, especially when feeding them the best food usually makes them give both items regardless of if they are rare animals or not, but it was a fun little thing that a lot of people wanted to do.
    (2)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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