
Originally Posted by
Jeeqbit
Right, but if it has replay value it might cause content to progressively add up chores for you to do with each patch. Meanwhile, although some people burn through to the rewards in hours or days, some other people take a lot of time to do it because they have less time to play, so if they increase the time it takes, it becomes a lot more of a grind for more casual players.
They could make almost all content somehow level up alt jobs or give aetheryte tickets. After all, this makes people praise POTD, HoH and Bozja. Would that really be enough though?
We usually have two that they put effort into the mechanics for in each expansion. Every area usually has one and some of them drop cards, but they hardly have any mechanics and I have not particularly identified any in EW so maybe they stopped doing them. Some of the EW fates have had better mechanics than previous expansions by using some features like the ones used in Skirmishes, but nothing that exciting. I think that S ranks are more difficult, personally, and they have filled this space for me.
More would be good, but SE doesn't seem to want a major amount of open world content. They made the bare minimum to make it exist (hunts, treasure and sightseeing log) and add more once an expansion and that's it. Fates, gathering, leves and beast tribes contribute to it, but they are driving you into instances for most things.
Technically there are these so I assume you mean they should be different than they are. Most of the jump puzzles have to be in city states because we can just fly to them everywhere else. The treasure chests only appear after using an ability.