
Originally Posted by
Rithy255
I do think it's a issue that BLM would be 1% infront of the other casters, my main point which is apparently hard to understand is:
>In Progression, You generally would care about what you would bring for learning the fight because that's the most difficult part about savage, hence theoretically taking a more mobile job with a party raise such as Summoner would easily be your best option, while taking something like a BLM for insignificant damage increase, meaning the extra damage doesn't really make up for any mistakes in rotation or anything like that, While a BLM who's at least a bit more then "1%" ahead would at least be way more useful at recovering damage for peoples mistakes, you also can't make fight checks required enough so that RDM/SMN cannot clear or become a detriment to a dps check.
>In farm/reclears, You've already beaten the fight no one is going to care about using a BLM doing a extra "1%" because you likely got gear, less mistakes are going to happen ect, at that point no one will really care aslong as the job you got gets it done.
I think this really hits a problem with casters, while the uniqueness and design choice of certain casters bringing utility vs damage is good, it's not really balanced at all, for classes such as BLM, you can't have one job do practically everything that BLM already brings, has mobility, utility ect. then give the BLM a tiny damage advantage that's also not "good balance"