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  1. #1
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aurora428 View Post
    They should have nerfed RPR at the beginning of the expansion, rather than buff everything else to where it ends up effectively being a nerf anyways. The end result would have ironically likely been better for RPR itself who sucks now in comparison to other melee.

    Had they brought RPR DOWN to the other melee's level, the gap between melee and ranged also wouldn't be as high (BRD was not tremendously behind non-RPR melee, but as other melee got buffed up and beyond RPR, that gap widened.)

    A majority of current issues right now could have been avoided if they were willing to nerf, especially considering that RPR was basically nerfed in relation to the other melee anyways.
    I don't think so. I think there was already a significant gap of melee above ranged before this raid tier, and the ranged needed buffing before Abyssos, it was just Abyssos fight design that really shed the light on how much of a gap there was. They should've buffed all the ranged as well.

    Normally I'm an advocate in nerfs because of power creep, but I don't think it's congruent to 14's design of current relevant content.
    (1)

  2. #2
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    It'd be funny if defensive/support abilities like resurrections or groupwide damage shields came with survivability taxes, like they meant slightly lower max HP, or mobility taxes, like they came at the cost of lacking any oGCD movement powers or a larger portion of your abilities having cast times.
    (0)

  3. #3
    Player
    Aurora428's Avatar
    Join Date
    Jan 2022
    Posts
    75
    Character
    Solis Lux
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    In order for something to be "utility" the sacrifice made for it must be smaller or equal to what was gained. Otherwise, it is baggage, not utility.

    If a physical ranged can't outclass a melee who is seriously struggling to maintain uptime and hit positionals, its ability to move is worthless and not utility.

    If RDM is paying basically a death worth of damage compared to melee, what is its raise even providing? That's not "safety", its just baggage the second you have the ability to get your first clear (which is still part of prog).

    Trying to make sure that the jobs with the least utility are the most desirable by a significant degree is irrational. Any damage extra they deal should reflect the value of mobility or raises on a clear run, which is very, very small, at least massively less than what we see. Uptime is not perfect on a clear run, but it isn't clueless. Requiring a RDM raise to reach the end is usually an enrage to begin with. "Taxing" should be conscious of that .

    The word "utility" is vastly exaggerated when it almost always is "the reason 'X job' should suck"
    (8)
    Last edited by Aurora428; 10-01-2022 at 07:24 AM.

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,123
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Aurora428 View Post
    In order for something to be "utility" the sacrifice made for it must be smaller or equal to what was gained. Otherwise, it is baggage, not utility.

    If a physical ranged can't outclass a melee who is seriously struggling to maintain uptime and hit positionals, its ability to move is worthless and not utility.

    If RDM is paying basically a death worth of damage compared to melee, what is its raise even providing? That's not "safety", its just baggage the second you have the ability to get your first clear (which is still part of prog).

    Trying to make sure that the jobs with the least utility are the most desirable by a significant degree is irrational. Any damage extra they deal should reflect the value of mobility or raises on a clear run, which is very, very small, at least massively less than what we see. Uptime is not perfect on a clear run, but it isn't clueless. Requiring a RDM raise to reach the end is usually an enrage to begin with. "Taxing" should be conscious of that .

    The word "utility" is vastly exaggerated when it almost always is "the reason 'X job' should suck"
    RDM raise, generally lets you see more of the fight, generally which is a massive bonus.
    Like I said it would be easier to balance the game without red mage raise. People just want to really ignore that part of my argument or actually ignore Red Mage raise and act like it's useless in every situation.

    Phys Ranged should do more in general, Casters should do more in general THE main issue is how privileged melees are, Casters like Black mage and red mage have less mobility then melees generally, so it makes no sense why Black Mage would be so far behind, it makes no sense why red mage is so low currently, Phys/SMN ranged are also in a terrible state.

    Removing job diversity and different abilities to a state that it would make the game more boring for me (and likely a lot of people who will be posting about "job diversity). I'm sure it would be more balanced and easier just to get rid of battle raises, I even rather they get rid of battle raises if they think SMN/RDM should be 1% off blm, already hating the 120 burst meta, Making fights babied for melee uptime and the idea of removing "utility" just makes the game worse even if it's more "balanced" and no job will be left behind, until jobs become reskins of each other.

    If Red mage was 5-3% behind BLM with a battle raise people would complain that it still doesn't do enough, If RDM was 1% off a BLM people will complain that BLM is practically useless outside getting a "1%" damage bonus, Balancing around raise likely isn't ever going to work at the highest level, they should just not allow raises in harder content (like they're doing with savage dugeons), not the best solution but at least people can look forward to being close to BLM.
    (1)

  5. #5
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    RDM raise, generally lets you see more of the fight, generally which is a massive bonus.
    Like I said it would be easier to balance the game without red mage raise. People just want to really ignore that part of my argument or actually ignore Red Mage raise and act like it's useless in every situation.

    Phys Ranged should do more in general, Casters should do more in general THE main issue is how privileged melees are, Casters like Black mage and red mage have less mobility then melees generally, so it makes no sense why Black Mage would be so far behind, it makes no sense why red mage is so low currently, Phys/SMN ranged are also in a terrible state.

    Removing job diversity and different abilities to a state that it would make the game more boring for me (and likely a lot of people who will be posting about "job diversity). I'm sure it would be more balanced and easier just to get rid of battle raises, I even rather they get rid of battle raises if they think SMN/RDM should be 1% off blm, already hating the 120 burst meta, Making fights babied for melee uptime and the idea of removing "utility" just makes the game worse even if it's more "balanced" and no job will be left behind, until jobs become reskins of each other.

    If Red mage was 5-3% behind BLM with a battle raise people would complain that it still doesn't do enough, If RDM was 1% off a BLM people will complain that BLM is practically useless outside getting a "1%" damage bonus, Balancing around raise likely isn't ever going to work at the highest level, they should just not allow raises in harder content (like they're doing with savage dugeons), not the best solution but at least people can look forward to being close to BLM.
    Honestly they could always just limit the raise ability of RDM, if they just added say a 60s cooldown to the raise then it would still let the job be useful by raising the right person, would add an element of decision making on deciding who to go for, and would probably justify them bridging the gap between casters, either that or they could just make it cost say 5-6k mp and probably achieve the same result.
    (1)

    Watching forum drama be like

  6. #6
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Dogempire View Post
    Honestly they could always just limit the raise ability of RDM, if they just added say a 60s cooldown to the raise then it would still let the job be useful by raising the right person, would add an element of decision making on deciding who to go for, and would probably justify them bridging the gap between casters, either that or they could just make it cost say 5-6k mp and probably achieve the same result.
    They could just make dualcast not work on raise. I get that being a "rez mage" is their niche, but I'd really like to enjoy red mage more as a pure dps like BLM than to be a utility bot to prog with. Don't think they should have BLM level dps, but I'd like to see them up there.
    (0)

  7. #7
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    RDM raise, generally lets you see more of the fight, generally which is a massive bonus.
    Some jobs being better at prog than others while other jobs are better at clearing/farming than others is fine and does not need to be balanced around so long as every job can both viably prog and clear/farm. Only raid damage buffs need to be balanced around.

    Anyone who complains "1% isn't worth losing raise for" is wrong. ¯\_(ツ)_/¯
    (0)

  8. #8
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,123
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mithron View Post
    Some jobs being better at prog than others while other jobs are better at clearing/farming than others is fine and does not need to be balanced around so long as every job can both viably prog and clear/farm. Only raid damage buffs need to be balanced around.

    Anyone who complains "1% isn't worth losing raise for" is wrong. ¯\_(ツ)_/¯
    "only raid buff needs to be balanced around". Ok So lets completely ignore mobility, positional, ease of access and Utility.

    Again having a 1% damage bonus over other jobs isn't a good enough "niche" for BLM in comparison to current SMN/RDM (SMN especially even when removing raise shouldn't be 1% behind BLM)., We've been over this again and again you cannot really comprehend anything outside of number data for balance.
    (0)

  9. #9
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rithy255 View Post
    "only raid buff needs to be balanced around". Ok So lets completely ignore mobility, positional, ease of access and Utility.

    Again having a 1% damage bonus over other jobs isn't a good enough "niche" for BLM in comparison to current SMN/RDM (SMN especially even when removing raise shouldn't be 1% behind BLM)., We've been over this again and again you cannot really comprehend anything outside of number data for balance.
    Mobility is actually a downside for caster DPS, RDM in particular so I guess they should gain DPS from that above Melee DPS?
    Positionals are akin to the procs RDM don't always get and they lose 20 potency per proc they didn't get so I can this balances for positionals
    Monks have Mantra which is a pretty good raid utility for survivability and yet they are currently the top dog so I guess they should nerf monks?

    I agree Raise should be more 2% to 3% but let me tell you that it's been 3 years that a lot of RDM complains about that tax and they want raise removed. Some jobs are better at prog yes. BLM isn't great for prog. Monk is fantastic. Best DPS in the game. Basic melee survival kit with 3 personal mits for themselves and Mantra. Monk is ridiculously good. Yet, with all that extra support, SE is still giving them the highest DPS. So I can see why some people saying raise is only worth 1%.
    (1)

  10. #10
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Wish all jobs were made to feel complex, while still being passable in basic content if you messed up a lot. Harder content would be more strict, but the jobs would feel way more fun to learn.

    As a previous summoner player who liked the flow of old summoner, I think it's dangerous to base DPS off of complexity, because imo there shouldn't be easier or harder jobs, which is super subjective anyways, instead all jobs should aim to be complex, while giving enough breathing room in encounter design to allow newer players to make mistakes.

    Instead of not trusting them to be smart enough to handle complexity in their job of choice.
    (4)

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