
Yeah, i totally misclicked when i was checking fflogs. My bad! Door boss is totally nightmare on RDM D:
And thanks for your replies. Really good arguments!![]()
Regarding difficulty of this game as some people are arguing...
I see it 2 ways, people who are arguing for "difficulty = more damage" are coming from the view of more competitive games which ffxiv isn't.
First, what I consider difficulty in most online games is = accuracy and reaction time.
Any FPS game = you're not going to be in top 100 rankings unless you're a naturally talented player, requires insane amount of skill, reaction and hand-eye coordination which most players will never reach no matter how much they practice.
Any MOBA/PVP focused mmo = difficulty is reaction time, decision making and skillshot precision, you're never going to beat players like Faker just because you practiced your class for 5000 hours.
FFXIV = difficulty is solely dependent on muscle memory + fight memory.
While I do agree there is varying levels of difficulty in this game, unlike other competitive form of gaming as mentioned above, does not require innate natural talent. This means the only form of difficulty that exists in ffxiv is = how long it takes to install muscle memeory into your brain for each class.
For instance, it may only take 2 weeks of getting used to muscle memory to become a purple parsing dancer.
but it may take 2 months for one to do the same on a black mage.
But this also means any player with enough time spent on a job + fight can eventually reach purple+
So difficulty in this game isn't exactly "difficulty" its "time it takes for you to get comfortable on your job for each specific fights" difficulty.
Last edited by Housinginneed; 11-04-2022 at 07:08 AM.


I aggree, when you get down to high level content no job is inherently complex enough to hinder the player. At this point you already know how to play it, their rotations aren't variable enough for that difficulty to be an argument.
A job might be more difficult to learn but, outside of external factor like ping that can make some jobs hard to play, none is difficult to play in a way that would hinder a savage raider.
A fight might make some jobs miserable (big downtime on jobs that need to build ressources by attacking, such as RDM, or MCH for example) or that force you to disengage or move a lot (which makes it harder for caster, meaning for RDM).
But those are fight related challenges, not jobs. Their inner rotation and complexity has nothing to do with it. In that last example, RDM would be 2 button presses for the whole rotation, the need to move preventing you to cast would still be just as difficult to navigate around.
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