Quote Originally Posted by Schan View Post
Hmm... well from what I have experienced from the game I disagree with that statement. Regardless of positionals the devs have always have to have melees (or melee uptime if you want to be fancy) in mind wether they are tanks or melee dps.

If the devs feel like a boss has a lot of movement / mechanics that deny positionals they have chosen to disable positionals anyway. The choice is always there. Some people just want it to be a permanent thing.

As a tank i would be more annoyed if they started designing more bosses that yeets itself across the field every 2 seconds. As a dps I can just go play ranged if it's that annoying. And a boss that yeets itself every 2 seconds does not necessarily mean that it has good design.

the bottom line i am trying to get at is... it's not positionals that limit boss design. it would "arguably" be the existence of melees. If your game has melees then you have to have consider them in boss encounters. There is a reason as to why in some games being ranged is "OP".
I wouldn't say I personally have enough experience to comment intelligently on it, but I can see his point of view.
There two sides of the coin, as I understand it.
The boss encounter is designed in such a way that melee's can make decent use of their positionals, in which case they are restricted in encounter design.
That or they ignore them entirely, in which case, why have positionals in the first place.