Quote Originally Posted by Iyrnthota View Post
IIRC, his point was that positionals harm boss design potential. By having to take into account positionals, the devs are restricted in how they design fights.
Hmm... well from what I have experienced from the game I disagree with that statement. Regardless of positionals the devs have always have to have melees (or melee uptime if you want to be fancy) in mind wether they are tanks or melee dps.

If the devs feel like a boss has a lot of movement / mechanics that deny positionals they have chosen to disable positionals anyway. The choice is always there. Some people just want it to be a permanent thing.

As a tank i would be more annoyed if they started designing more bosses that yeets itself across the field every 2 seconds. As a dps I can just go play ranged if it's that annoying. And a boss that yeets itself every 2 seconds does not necessarily mean that it has good design.

the bottom line i am trying to get at is... it's not positionals that limit boss design. it would "arguably" be the existence of melees. If your game has melees then you have to have consider them in boss encounters. There is a reason as to why in some games being ranged is "OP".

Like in most things, there needs to be a balance and consideration for all the jobs you have in your game.