I like them and I feel like they're pretty fair too. Casual players don't really need to hit them most of the time. It gives you something to aim for though.
I like them and I feel like they're pretty fair too. Casual players don't really need to hit them most of the time. It gives you something to aim for though.
To me, they are a relic from 1.0 and I couldn't care less if they kept or removed them at this point. They add a bit of optimization to melee and a little difficulty which is usually a good thing, however, I don't think they add enough difficulty to justify staying if SE wanted to remove them.
I would like to say its not even the end of the world if you decide to just ignore positionals if you dont feel like it. At least in regular content, although even when I did savage fights as a monk + reaper, I just stayed with the group and hit True North to get my damage bonus anyway.To me, they are a relic from 1.0 and I couldn't care less if they kept or removed them at this point. They add a bit of optimization to melee and a little difficulty which is usually a good thing, however, I don't think they add enough difficulty to justify staying if SE wanted to remove them.
However Im no damage or parse expert so I'm sure the constant damage boosts for nailing every positional on queue with your rotation adds up; but I like to focus more on watching out mechanics than get greedy with trying to hit the sweet spots.
Positionals are like proximity damage requirements for physical ranged attackers, but for melee fighters.
I think combos are an outdated, archaic mechanic. With fights becoming increasingly more hectic, I have no time to focus on what I'm doing, it's fak...
...You know what, I'm not even gonna joke about it 'cause I see people actually liking the idea.
You know I think playing video games is such an outdated concept, I have no time to spend my free time stressing out over beeps and blips and pay a subscription. I think it would be better if we just turned off our computers and went outside throwing rocks
Dunno who that is, but perhaps he should go play a game without them and you should form your own opinion. You know what's dumb and archaic? The unengaging mobile game design we seem to be headed towards. Devs need to start adding to combat instead of taking away.
Positionals are a core part of FFXIV and should stay, god knows melee except NIN don't have anything to really worry about anymore. Juggling them AND mechanics is rewarding, it's better than nothing, which is what one would get in return. True North exists. Be smart and use it when you need it if they're that hard. The devs have designed positionless fights when they felt like it as well. It's not an issue other than for lazy players.
Last edited by Tetsujin; 08-26-2022 at 02:10 PM.
Neither of this has anything to do with why melee do more damage than range. The whole idea, in theory at least, is melee have to disengage for mechanics whereas range can run around with impunity. Removing positionals would have almost no impact on this regard.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I haven't seen the video but positionals should have been scrapped years ago.They do nothing at all and really don't feel rewarding to hit. I and several others did the math on this way back in storm blood one such thread as an example
To take ninja as a quick example If they just stayed behind the boss and really didn't care about positionals you would never notice.. they'd lose 60 potency every ~30 seconds on their armor crush. which works out at a whopping total of 2 whole potency per second, this is something like 0.5% damage... Which is immeasurable as a variance that small would easily fall under the margin of error allowed for crits, directs or even a tiny fluctuation in latency As a result, there's no impact to them so should be scrapped entirely. Plus with more and more boss encounters not requiring them anyway the impact they carry is even less.
They're not even a relic from 1.0. In 1.0 the positional requirements were on the first skills of a combo not the last and they carried impact as a result. Hitting a positional allowed you to combo. Missing a positional wouldn't.To me, they are a relic from 1.0 and I couldn't care less if they kept or removed them at this point. They add a bit of optimization to melee and a little difficulty which is usually a good thing, however, I don't think they add enough difficulty to justify staying if SE wanted to remove them.
Hell even tanks had them and it was pretty satisfying to successfully find that right moment to duck behind a boss land a hit to open up a higher damage combo and get back in front of the boss without turning it and ruining everyone else's combos.. That's real reward, real impact.
ARR+ they're just weightless and pointless. and should have been axed years ago.. i would say take them back to the 1.23 system but we all the devs run a million miles from complex or actual rewarding gameplay.
Last edited by Dzian; 08-26-2022 at 04:14 PM.
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