ok I forgot cancelling the animation lock from LB3 is a thing ._. And I love doing it.
Question is whether or not such a design makes up for losing tricks like those.
I never said that Rescue was evil or anything, so I'm not arguing about whether it should be removed or not. I'm just pointing out that it excuses poor behaviour in a lot of the situations where it's used. As a healer, you can't expect everyone to do things flawlessly, but as a DPS you can't expect the healer to only cater to you. It's a give-and-take sort of thing. But if you ignore that, then the problem still stands: Rescue is oddly designed.
The problem seems to simply be the lack of agency over Rescue. It's a tool that cancels a lot of skills, has an animation lock and it counts as a knockback. It makes it easy to be used to troll people. Cancelling TCJ or stuff like Aglaia where people use it to troll the Nald'thal balance sequence are but a few examples.
Thresh's Lantern is a good comparison for a way to fix it, but it does remove the healer's aspect of being able to clutch-save people from certain death, thereby preserving a run if it's that dire. People would need to react on time or be aware that they are doing stuff poorly to accept the teleport. A buff like that would really be no different.
But unfortunately it does seem like a "can't have your cake and eat it too" scenario; we can't ask for it to be changed to be less invasive without giving up on some of the factors that make it truly useful. Death to a mechanic to proc Salvation will still consume time, and Rescue can be used to save time. And to get into VerdeLuck's comment, they're right in that it'd be hard to balance given a healer's kit. If on a longer cooldown than a raise, it'd defy the purpose of having it, you'd rarely ever use it. If not, it could replace Raise spells with no consequence, which is what the job design team tries to avoid (to varying effect...).
So it really depends now: what do people want to give up so there's a higher sense of agency\less intrusion on your gameplay experience?
Because we have valid ideas to replace Rescue, but all of them come with the caveat of giving up part of Rescue's benefits as an improvement.
While certainly something we'd all accept... question is what can be done to prevent abuse? ^^;; That's the rub, stuff can be abused in roundabout ways.
Aye.

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