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  1. #1
    Player
    VerdeLuck's Avatar
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    Ymir Bombullshale
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    Quote Originally Posted by Packetdancer View Post
    But, rather than Yet More Arguing[tm] about whether or not Rescue should be removed... I'd like to ask those who hate Rescue whether they would similarly hate the hypothetical alternative I proposed earlier in the thread.
    This is just a more convoluted version of Rez on a 2 minute cooldown when healers already have that on a 1 minute cooldown with swiftcast + rez. It would either be broken balance wise or be so situational it would be unused.
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  2. #2
    Player
    Packetdancer's Avatar
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    Khit Amariyo
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    Leviathan
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    Quote Originally Posted by VerdeLuck View Post
    This is just a more convoluted version of Rez on a 2 minute cooldown when healers already have that on a 1 minute cooldown with swiftcast + rez. It would either be broken balance wise or be so situational it would be unused.
    If I see a sprout not behind the ice in Syrcus Tower, right now my options are either "Rescue them to safety", "mentally budget 2400 MP and Swiftcast to rez them", or "just let them die and stay on the floor". If more than one sprout has died to a mechanic, I don't even have the option of Swiftcast, so if they die it's 2400 MP and an extremely lengthy cast time... or leaving the sprout on the floor until I have Swift again, which is certainly no fun for the sprout.

    The idea behind Salvation is that it's a way the healer does not need to spend 2400 MP, and the person gets to stay in the fight (rather than having to sit on the floor and watch) -- and the temporary Transcendent buff (a'la a rez) means you have a chance to top someone up before they die to damage immediately afterwards. (Assuming they don't immediately sprint and cancel the Transcendent buff, but that never happens post-rez...)

    Still, it's hardly the only possible replacement for Rescue. Heck, it's not even the only replacement that I've suggested on these forums. You could have it be that if someone dies with Salvation on them, it just makes Raise on them an instant-cast that costs half the MP, or something.

    My point is that it's more likely to be productive -- and less likely to be a whole bunch of name-calling, finger-pointing, and general argument -- if the situation is approached not as "Rescue is bad and healers should have it taken away" but rather as "Rescue is a broken tool, what would be a better tool to give healers instead of Rescue."
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  3. #3
    Player
    VerdeLuck's Avatar
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    Ymir Bombullshale
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    Halicarnassus
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    White Mage Lv 100
    Quote Originally Posted by Packetdancer View Post
    If I see a sprout not behind the ice in Syrcus Tower, right now my options are either "Rescue them to safety", "mentally budget 2400 MP and Swiftcast to rez them", or "just let them die and stay on the floor". If more than one sprout has died to a mechanic, I don't even have the option of Swiftcast, so if they die it's 2400 MP and an extremely lengthy cast time... or leaving the sprout on the floor until I have Swift again, which is certainly no fun for the sprout.

    The idea behind Salvation is that it's a way the healer does not need to spend 2400 MP, and the person gets to stay in the fight (rather than having to sit on the floor and watch) -- and the temporary Transcendent buff (a'la a rez) means you have a chance to top someone up before they die to damage immediately afterwards. (Assuming they don't immediately sprint and cancel the Transcendent buff, but that never happens post-rez...)

    Still, it's hardly the only possible replacement for Rescue. Heck, it's not even the only replacement that I've suggested on these forums. You could have it be that if someone dies with Salvation on them, it just makes Raise on them an instant-cast that costs half the MP, or something.

    My point is that it's more likely to be productive -- and less likely to be a whole bunch of name-calling, finger-pointing, and general argument -- if the situation is approached not as "Rescue is bad and healers should have it taken away" but rather as "Rescue is a broken tool, what would be a better tool to give healers instead of Rescue."
    You use Rez on them with swiftcast and let your cohealer do the same.
    Giving so many tools like this as I said before will either have them be entirely redundant, since 2400 mana is absolutely nothing on healers, or it will be wildly broken and absolutely break the balance on savage.
    The solution is to take the tool out of the game that's used for widespread trolling like people in this thread admit to using it for, or rework it so that it can't be abused. It has minimal use other than yanking a sprout here or there, and causes more grief than good 99% of the time. People need to just learn to stop trying to control other people and trying to make them play the way they want.
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  4. #4
    Player
    Packetdancer's Avatar
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    Quote Originally Posted by VerdeLuck View Post
    The solution is to take the tool out of the game that's used for widespread trolling like people in this thread admit to using it for, or rework it so that it can't be abused.
    Exactly. *gestures towards previous suggestions of how to replace/rework Rescue with something that cannot be abused*
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  5. #5
    Player
    VerdeLuck's Avatar
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    Ymir Bombullshale
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    Quote Originally Posted by Packetdancer View Post
    Exactly. *gestures towards previous suggestions of how to replace/rework Rescue with something that cannot be abused*
    Alright man if you're not going to read what I say then I think we're done.
    (0)

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