Page 1 of 22 1 2 3 11 ... LastLast
Results 1 to 10 of 252

Hybrid View

  1. #1
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90

    Rescue is Griefing

    When revealed in 2017 everybody said it'd be used for griefing.

    It was griefing in Stormblood. It was griefing in Shadowbringers. And it's still just griefing in Endwalker.

    Even in rare cases where Rescue has a real use, like rescuing dive3 into the stack in UCOB, it still ends up griefing because half the time the healer Rescues early, pulling the divebomb into the group. And for what? For nothing. Not only can you now skip divebombs entirely, you don't need 8 people for that stack.

    The ability shouldn't exist if its only use is extremely niche in high-end content that the majority of players won't ever touch.

    If you think you need Rescue because another player keeps standing in AoEs constantly, realize that same player could be casting Rescue on you. There is no skill check when you cast Rescue. Healers are not automatically better than other players just because their role icon is green.

    I'm sick of healers tossing me off ledges, pulling me into AoEs, and ruining my uptime in casual content for no reason. Rescue is negatively impacting my gameplay. I have never had a positive experience with Rescue.
    (25)
    Last edited by Luin; 08-09-2022 at 02:27 AM.

  2. #2
    Player
    Seredeelfer's Avatar
    Join Date
    Feb 2017
    Posts
    57
    Character
    Invisibelle Idreniel
    World
    Ultros
    Main Class
    Arcanist Lv 90

    DISAGREE

    Yesterday I rescued a player to hide behind the Mammoth in the Rathlos trial - they had already died on previous pulls to not hiding.

    A week ago I rescued a tank to hide behind the crystal in Syrcus Tower.

    Rescue was important for O12S Hello World.

    Sorry to hear you've been trolled by it, I'm not even a skilled healer and can use it for the benefit of the casual team.
    (69)

  3. #3
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Seredeelfer View Post
    Yesterday I rescued a player to hide behind the Mammoth in the Rathlos trial - they had already died on previous pulls to not hiding.

    A week ago I rescued a tank to hide behind the crystal in Syrcus Tower.

    Rescue was important for O12S Hello World.

    Sorry to hear you've been trolled by it, I'm not even a skilled healer and can use it for the benefit of the casual team.
    I've used it for similar purposes such as saving a confused player during the first boss of the dead ends during the big aoe and other players from other issues but...

    it's actually still awkward.

    This is a RPG and to me Rescue is essentially god modeing. I am forcibly moving another player from their location to my location. During the rescue I am playing the game for that player.

    It doesn't matter how useful the ability is, it's broken and it really shouldn't be a thing. I realize how frustrating it is to have to res someone or watch someone fail mechs, but I really don't see why healers should be able to change that and carry other players in that regard.
    (3)

  4. #4
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by NekoMataMata View Post
    I've used it for similar purposes such as saving a confused player during the first boss of the dead ends during the big aoe and other players from other issues but...

    it's actually still awkward.

    This is a RPG and to me Rescue is essentially god modeing. I am forcibly moving another player from their location to my location. During the rescue I am playing the game for that player.

    It doesn't matter how useful the ability is, it's broken and it really shouldn't be a thing. I realize how frustrating it is to have to res someone or watch someone fail mechs, but I really don't see why healers should be able to change that and carry other players in that regard.
    Respectfully, I don’t consider an ability that you can only use once every 2 minutes “god modeing”. As a healer, it is your job to keep your team alive. If Rescuing them to safety during a mechanic is how you do it, then that’s that. Rescue is the least overpowered ability in a healer’s kit, to be honest.

    Quote Originally Posted by Jojoya View Post
    I'm always amused when a player is Rescued to where they need to be or a safe spot - then run right back to where they were.
    Me, too. Doubly so if them running back to where they were results in them eating a mechanic and dying. At that point, I just kind of go “Well, I tried”.
    (8)
    Last edited by HyoMinPark; 08-09-2022 at 03:15 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #5
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by HyoMinPark View Post
    Respectfully, I don’t consider an ability that you can only use once every 2 minutes “god modeing”. As a healer, it is your job to keep your team alive. If Rescuing them to safety during a mechanic is how you do it, then that’s that. Rescue is the least overpowered ability in a healer’s kit, to be honest.
    I mean it's not the most overpowered ability in a healer's kit but it is definitely god modeing. Every two minutes if you have a problematic teammate you get to play the game for them to a degree. No other class has the ability to displace another player, to make another player participate or properly perform a mechanic.

    But even then, there's too much abuse with it. It's also a heavy case of "healer knows best" where a lot of times egomaniacal healers use it thinking they're helping and they end up damaging the party instead(i.e. that one healer that decided I wasn't moving quickly enough to the rest of the party with my stack marker and ended up sling shotting me away from them instead). I regularly hear about healers, new or old using it to drag tanks through dungeons as if they were dogs on leashes. For all the good it does, it seems to be used poorly just as many times.
    (6)

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by NekoMataMata View Post
    I mean it's not the most overpowered ability in a healer's kit but it is definitely god modeing. Every two minutes if you have a problematic teammate you get to play the game for them to a degree. No other class has the ability to displace another player, to make another player participate or properly perform a mechanic.
    I still disagree. Rescue isn’t a god mode skill. It’s there to provide assistance if it’s needed. There’s no encounter where you’d even be using it on cooldown, and outside of specific coordinates incidents (e.g., Hello World Rescue in O12S), when and where it’s used is completely random.

    If I have a problematic teammate, I just let them hit the floor and hope they are laying there thinking about what they’ve done. If they continue to be problematic, then I simply stop wasting my mana on raising them. (I only make an exception for people who are new and don’t know the mechanics.) That’s more “god mode” than Rescue, in my opinion.

    But even then, there's too much abuse with it.
    Then report the abuse; but it’s usage is never a clear cut case of abuse (in GM terms) unless blatantly stated by the healer Rescuing. How many uses are actually abuse and how many are simply construed that way due to negative bias?

    Mistiming a Rescue isn’t abuse. Misjudging where the person being Rescued to isn’t abuse. It happens the same way mistiming a heal does. It’s an honest mistake, but it seems like a lot of people want to call a healer mistiming their skill “abusing” or “griefing” someone.

    It's also a heavy case of "healer knows best" where a lot of times egomaniacal healers use it thinking they're helping and they end up damaging the party instead(i.e. that one healer that decided I wasn't moving quickly enough to the rest of the party with my stack marker and ended up sling shotting me away from them instead).
    Rescue pulls you to the healer. How did it slingshot you away from them? I’m assuming the healer was already with the party, so it makes no sense for you to ping pong away from them if they use the skill. That said, I can understand trying to Rescue someone with a stack marker because, far too often and far more often than I see people Rescuing, people run away with the stack and end up killing themselves and anyone foolish enough to try to follow.

    This seems to be a misjudgment on the healer’s part, which, again, is not an abuse of the skill. Healers aren’t perfect beings who never make a mistake. Something else to also keep in mind is that you might not have appeared to be moving on their screen. There is a delay between when you start moving and when other players actually see you moving.

    In short, I don’t think this situation is as nefarious as you’re making it seem.

    I regularly hear about healers, new or old using it to drag tanks through dungeons as if they were dogs on leashes. For all the good it does, it seems to be used poorly just as many times.
    I have heard this, but I’ve done many dungeon runs and never actually seen it. That said, you are still blaming the tool because of the player using it.
    (5)
    Last edited by HyoMinPark; 08-09-2022 at 05:04 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #7
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by NekoMataMata View Post
    II regularly hear about healers, new or old using it to drag tanks through dungeons as if they were dogs on leashes. For all the good it does, it seems to be used poorly just as many times.
    And how do you 'drag a tank through dungeons as if they were dogs on leashes' with an ability on a 2 minute cooldown?

    I'd wonder if the tank was simply afk, but then they wouldn't be in combat and rescue wouldn't work anyway.
    (15)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  8. #8
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Here's a person who's never rescued a melee DPS back to the boss for better uptime after they had to run away to drop an AOE marker.
    (26)

  9. #9
    Player
    LittleChickenNugget's Avatar
    Join Date
    Aug 2015
    Posts
    538
    Character
    Hana Kaneuchi
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Come on OP. You know it doesn't happen that often. Stop being whiny.
    (51)

  10. #10
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,119
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    I mean, it did happen but he did apologize afterwards. We all have ham hands from time to time, s'cool!
    (2)

Page 1 of 22 1 2 3 11 ... LastLast

Tags for this Thread