Quote Originally Posted by Packetdancer View Post
But, rather than Yet More Arguing[tm] about whether or not Rescue should be removed... I'd like to ask those who hate Rescue whether they would similarly hate the hypothetical alternative I proposed earlier in the thread.
In my opinion as long as it is better than death and does not remove agency from the player when they're alive and kicking (even if their death is one clipping away), it's preferable over current rescue. What you propose if I understood correctly, only triggers when the player would've straight up died. The biggest gripe people seem to have with rescue is when they get rescued when they actually have a clue and the rescue ends up just being disruptive. Your idea isn't disruptive at all when the alternative is just death.

I think the alternative proposed by Midareyukki and my comparison to Thresh's lantern would even be preferable because it's more interactive for the DPS as they'd get to time when to be yoinked.