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  1. #1
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90

    Rescue is Griefing

    When revealed in 2017 everybody said it'd be used for griefing.

    It was griefing in Stormblood. It was griefing in Shadowbringers. And it's still just griefing in Endwalker.

    Even in rare cases where Rescue has a real use, like rescuing dive3 into the stack in UCOB, it still ends up griefing because half the time the healer Rescues early, pulling the divebomb into the group. And for what? For nothing. Not only can you now skip divebombs entirely, you don't need 8 people for that stack.

    The ability shouldn't exist if its only use is extremely niche in high-end content that the majority of players won't ever touch.

    If you think you need Rescue because another player keeps standing in AoEs constantly, realize that same player could be casting Rescue on you. There is no skill check when you cast Rescue. Healers are not automatically better than other players just because their role icon is green.

    I'm sick of healers tossing me off ledges, pulling me into AoEs, and ruining my uptime in casual content for no reason. Rescue is negatively impacting my gameplay. I have never had a positive experience with Rescue.
    (25)
    Last edited by Luin; 08-09-2022 at 02:27 AM.

  2. #2
    Player
    Seredeelfer's Avatar
    Join Date
    Feb 2017
    Posts
    57
    Character
    Invisibelle Idreniel
    World
    Ultros
    Main Class
    Arcanist Lv 90

    DISAGREE

    Yesterday I rescued a player to hide behind the Mammoth in the Rathlos trial - they had already died on previous pulls to not hiding.

    A week ago I rescued a tank to hide behind the crystal in Syrcus Tower.

    Rescue was important for O12S Hello World.

    Sorry to hear you've been trolled by it, I'm not even a skilled healer and can use it for the benefit of the casual team.
    (69)

  3. #3
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Here's a person who's never rescued a melee DPS back to the boss for better uptime after they had to run away to drop an AOE marker.
    (26)

  4. #4
    Player
    LittleChickenNugget's Avatar
    Join Date
    Aug 2015
    Posts
    538
    Character
    Hana Kaneuchi
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Come on OP. You know it doesn't happen that often. Stop being whiny.
    (51)

  5. #5
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,069
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    I mean, it did happen but he did apologize afterwards. We all have ham hands from time to time, s'cool!
    (2)

  6. #6
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    If you're sick of being rescued then do the mechanics correctly

    edit: but also seriously, I'm sure rescue trolling happens but usually it's either 1)a healer fatfingered or 2) mistake with good intentions. I can't remember the last time someone had to pop rescue in DF tbh
    (24)
    Last edited by Padudu; 08-09-2022 at 02:56 AM.

  7. #7
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I use Rescue to pull individuals into things like Sacred Soil, Asylum, and Earthly Star (yes, there are still people that manage to miss that thing…), and I don’t consider that griefing. I’m actively trying to keep the person healed. It’s more griefing for them to stand so far out of range they miss all of the AOE heals the healers are throwing out, in my opinion. I have also pulled people to safety on occasion when I know a mechanic will otherwise kill them. If they can live eating it, I will not Rescue.

    I do consider it griefing when a healer Rescues someone and the person tells them to not do so, and then the healer continues to do it. I was running Orbonne this weekend, and the other healer in my alliance Rescued a friend of mine away from the boss when Mustadio is doing the two Rook Turrets that create a quadrant AOE. Where my friend was standing was 100% safe, but the healer still Rescued them clear the the very edge of the arena. They asked for them to please not Rescue them because they were safe and know what will kill them and what won’t, and the healer continued to Rescue them in future bosses despite them not being in danger. That’s griefing, but I can’t say I see it happen all that often.

    On a more positive note, I was Rescued in Dun Scaith when all three tanks died and I was tanking Diabolos Hollow on WHM. My cohealer Rescued me away from him while a tank raised so that I was far enough away to outrun his auto attacks (which were doing about 90% of my health). That was an A+ Rescue imo, and it kept me alive.

    Edit: I forgot to add that Rescue is also useful for breaking the animation lock LBs have. The healer I cohealed with during this tier of Savage and I would coordinate Rescuing the other if we were running together and had to healer LB3 for any reason. Very useful if you end up trapped in incoming AOEs and can’t move because of the animation locking you in place for several seconds. Also just allows you to get back into your rotation faster.
    (15)
    Last edited by HyoMinPark; 08-09-2022 at 03:40 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #8
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Seredeelfer View Post
    Yesterday I rescued a player to hide behind the Mammoth in the Rathlos trial - they had already died on previous pulls to not hiding.

    A week ago I rescued a tank to hide behind the crystal in Syrcus Tower.

    Rescue was important for O12S Hello World.

    Sorry to hear you've been trolled by it, I'm not even a skilled healer and can use it for the benefit of the casual team.
    I've used it for similar purposes such as saving a confused player during the first boss of the dead ends during the big aoe and other players from other issues but...

    it's actually still awkward.

    This is a RPG and to me Rescue is essentially god modeing. I am forcibly moving another player from their location to my location. During the rescue I am playing the game for that player.

    It doesn't matter how useful the ability is, it's broken and it really shouldn't be a thing. I realize how frustrating it is to have to res someone or watch someone fail mechs, but I really don't see why healers should be able to change that and carry other players in that regard.
    (3)

  9. #9
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Luin View Post
    When revealed in 2017 everybody said it'd be used for griefing.

    It was griefing in Stormblood. It was griefing in Shadowbringers. And it's still just griefing in Endwalker.

    Even in rare cases where Rescue has a real use, like rescuing dive3 into the stack in UCOB, it still ends up griefing because half the time the healer Rescues early, pulling the divebomb into the group. And for what? For nothing. Not only can you now skip divebombs entirely, you don't need 8 people for that stack.

    The ability shouldn't exist if its only use is extremely niche in high-end content that the majority of players won't ever touch.

    If you think you need Rescue because another player keeps standing in AoEs constantly, realize that same player could be casting Rescue on you. There is no skill check when you cast Rescue. Healers are not automatically better than other players just because their role icon is green.

    I'm sick of healers tossing me off ledges, pulling me into AoEs, and ruining my uptime in casual content for no reason. Rescue is negatively impacting my gameplay. I have never had a positive experience with Rescue.
    Mousse Princess in Mare Lamentorum. Healers are frequently using Rescue to get players out of Amorphic Flail during trains.

    It's incorrect to say that Rescue only ends in griefing, even if being used in good faith. It would be valid to say that use of Rescue does not end in the intended result more often than not.

    Personally, I wouldn't care if Rescue was removed. I don't expect it to be, though. It become a sort of expected staple in MMO game play.

    Quote Originally Posted by HyoMinPark View Post
    I use Rescue to pull individuals into things like Sacred Soil, Asylum, and Earthly Star (yes, there are still people that manage to miss that thing…), and I don’t consider that griefing. I’m actively trying to keep the person healed.
    I'm always amused when a player is Rescued to where they need to be or a safe spot - then run right back to where they were.
    (4)

  10. #10
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,577
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Rescue itself is not grief, it's just improper or overly-cautious use of the ability. I don't think players are intentionally griefing in many scenarios.. They just don't fully appreciate nuances like DPS/melee uptime.

    There are plenty of proper usages of the ability that fall outside of the realm of niche high-end content. Similarly, if a part of your argument is built on the crux of "Well I can rescue them outside of AoEs, so they can do the exact same and rescue me inside of AoEs" - Most people won't even do this. Most people won't even use rescue when they are unsure of mechanics.

    Get over yourself and stop whining because someone ruined your melee uptime in casual content. Sounds like you're just succumbing to negativity bias and blowing your experiences, and the frequency therein way out of proportion.
    (8)

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